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Duplicate mastupgrade_lightningrod at 0,0


Crestwave
  • Fixed

Skin support was recently added for the lightning conductor. However, the original code for spawning it was not deleted, resulting in it being spawned twice.

    inst._lightningrod = SpawnPrefab("mastupgrade_lightningrod")
    if inst.saved_upgraded_from_item ~= nil and inst.saved_upgraded_from_item.linked_skinname then
        inst._lightningrod = SpawnPrefab("mastupgrade_lightningrod", inst.saved_upgraded_from_item.linked_skinname, inst.saved_upgraded_from_item.skin_id )
    else
        inst._lightningrod = SpawnPrefab("mastupgrade_lightningrod")
    end

    inst._lightningrod.entity:SetParent(inst.entity)

This is fixed by simply removing the first line in the snippet.


Steps to Reproduce

1. Build a mast

2. Upgrade it with the lightning conductor

3. Go to 0,0 and see the duplicate, floating lightning conductor there

image.thumb.jpeg.49cf9cd1e323d914daca45a510c961da.jpeg

 

 

  • Like 4
  • Thanks 3



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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