There's two animation bugs that've been bugging me that I finally managed to track down.
Maxwell's Duelists and Wendy's gave urn both share animations names, those being "disappear" and "appear".
I can't figure out what causes it specifically, but sometimes one will load before the other, causing Maxwell's duelists' teleporting animations to stop playing.
The respective zips being "player_actions_uniqueitem_2 and "waxwell_minion_appear".


Additionally, since the Shock State rework, Pearl was given her own custom animation for being shocked, despite her using Wilson animations, and since she loads last, hers overwrites the default player shock anim, causing them to look a bit odd in-game.
Do note that since Pearls shock anim is "shock_loop" and Wilsons is just "shock", its specifically "shock_pst" that's being overidden!
Sometimes when using Maxwell's duelist, their appearing animations may break as a result of them sharing the same 'appear' names are Wendy's grave anims.
When watching the player shock anim, you'll notice the ending is bugged/different from earlier. This is being overridden by Pearls own custom "shock_pst" anim.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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