I have created a new Dedicated server not starting but it is not connecting to steam? Everything was working fine until a week ago once i updated the server, i think something in a patch broke it, server will not show up ingame anymore or on steam. Here's complete log. The application is allowed in firewall and i have added the ports used individually to the firewall and they appear to be open.
I am also renting a server from a game hosting provider ( Ascend Servers ) and also have the same issue, really need help with this.
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: THREAD - started 'GAClient' (5644)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: THREAD - started 'Ping Job Thread' (10752)
[00:00:00]: THREAD - started 'StreamInput' (7548)
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: taskgrouplist: default Together
[00:00:00]: taskgrouplist: classic Classic
[00:00:00]: taskgrouplist: cave_default Underground
[00:00:00]: taskgrouplist: lavaarena_taskset The Forge
[00:00:00]: taskgrouplist: quagmire_taskset The Gorge
[00:00:00]: running main.lua
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
[00:00:00]: DownloadMods(0)
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: PlayerHistory could not load player_history
[00:00:01]: ServerPreferences could not load server_preferences
[00:00:01]: bloom_enabled false
[00:00:01]: loaded saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:01]: Klump load on boot started.
[00:00:01]: Klump files loaded: 0
[00:00:02]: Load FE
[00:00:03]: Load FE: done
[00:00:03]: ModIndex: Load sequence finished successfully.
[00:00:03]: Reset() returning
[00:00:03]: THREAD - started 'FilesExistAsyncThread' (10956)
[00:00:03]: FilesExistAsyncThread started (16759 files)...
[00:00:04]: ... FilesExistAsyncThread complete
[00:00:04]: [200] Account Communication Success (6)
[00:00:04]: Received (KU_VDfDKCpv) from TokenPurpose
[00:00:04]: Starting Dedicated Server Game
[00:00:04]: Network tick rate: U=15(2), D=0
[00:00:04]: About to start a server with the following settings:
[00:00:04]: Dedicated: true
[00:00:04]: Online: true
[00:00:04]: Passworded: false
[00:00:04]: ServerPort: 1234
[00:00:04]: SteamAuthPort: 12555
[00:00:04]: SteamMasterServerPort: 12554
[00:00:04]: ClanID: false
[00:00:04]: ClanOnly: false
[00:00:04]: ClanAdmin: false
[00:00:04]: LanOnly: false
[00:00:04]: FriendsOnly: false
[00:00:04]: EnableAutosaver: true
[00:00:04]: EncodeUserPath: true
[00:00:04]: PVP: false
[00:00:04]: MaxPlayers: 8
[00:00:04]: GameMode: endless
[00:00:04]: OverridenDNS:
[00:00:04]: PauseWhenEmpty: true
[00:00:04]: IdleTimeout: 1800s
[00:00:04]: VoteEnabled: true
[00:00:04]: InternetBroadcasting: true
[00:00:04]: Intent: cooperative
[00:00:04]: [Warning] Could not confirm port 1234 is open in the firewall.
[00:00:04]: [Shard] Shard server mode disabled by configuration file
[00:00:04]: Online Server Started on port: 1234
[00:00:04]: Collecting garbage...
[00:00:04]: lua_gc took 0.02 seconds
[00:00:04]: ~ShardLuaProxy()
[00:00:04]: ~cEventLeaderboardProxy()
[00:00:04]: ~ItemServerLuaProxy()
[00:00:04]: ~InventoryLuaProxy()
[00:00:04]: ~NetworkLuaProxy()
[00:00:04]: ~SimLuaProxy()
[00:00:04]: lua_close took 0.03 seconds
[00:00:04]: ReleaseAll
[00:00:04]: ReleaseAll Finished
[00:00:04]: cGame::StartPlaying
[00:00:04]: LOADING LUA
[00:00:04]: DoLuaFile scripts/main.lua
[00:00:04]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]: taskgrouplist: default Together
[00:00:04]: taskgrouplist: classic Classic
[00:00:04]: taskgrouplist: cave_default Underground
[00:00:04]: taskgrouplist: lavaarena_taskset The Forge
[00:00:04]: taskgrouplist: quagmire_taskset The Gorge
[00:00:04]: running main.lua
[00:00:04]: loaded modindex
[00:00:04]: ModIndex: Beginning normal load sequence for dedicated server.
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue
[00:00:04]: PlayerHistory could not load player_history
[00:00:04]: ServerPreferences could not load server_preferences
[00:00:04]: bloom_enabled false
[00:00:04]: loaded saveindex
[00:00:04]: OnFilesLoaded()
[00:00:04]: OnUpdatePurchaseStateComplete
[00:00:04]: Loading world: session/158224E5486E8ACC/0000001187
[00:00:05]: Save file is at version 4.77
[00:00:05]: Klump load on boot started.
[00:00:05]: Klump files loaded: 0
[00:00:05]: Unload FE
[00:00:05]: Unload FE done
[00:00:05]: LOAD BE
[00:00:07]: LOAD BE: done
[00:00:07]: Begin Session: 158224E5486E8ACC
[00:00:07]: saving to server_temp/server_save
[00:00:07]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:07]: Loading 12 new character(s)
[00:00:08]: Total 12 character(s) loaded
[00:00:08]: Loading Nav Grid
[00:00:08]: setting summerlength 15
[00:00:08]: setting isnightmaredawn false
[00:00:08]: setting elapseddaysinseason 9
[00:00:08]: setting isfullmoon false
[00:00:08]: setting moisture 2105.1955566406
[00:00:08]: setting springlength 20
[00:00:08]: setting isnightmarewild false
[00:00:08]: setting moonphase half
[00:00:08]: setting precipitationrate 0
[00:00:08]: setting iswet false
[00:00:08]: setting isnewmoon false
[00:00:08]: setting iswinter false
[00:00:08]: setting israining false
[00:00:08]: setting isnightmarewarn false
[00:00:08]: setting precipitation none
[00:00:08]: setting cavephase day
[00:00:08]: setting moistureceil 4431.7709960938
[00:00:08]: setting isday true
[00:00:08]: setting iscaveday true
[00:00:08]: setting season spring
[00:00:08]: setting timeinphase 0.31184651692708
[00:00:08]: setting temperature 29.465577131517
[00:00:08]: setting isnightmarecalm false
[00:00:08]: setting isnight false
[00:00:08]: setting isdusk false
[00:00:08]: setting iscavedusk false
[00:00:08]: setting isautumn false
[00:00:08]: setting issnowing false
[00:00:08]: setting iswaxingmoon true
[00:00:08]: setting pop 0.45036630825518
[00:00:08]: setting snowlevel 0
[00:00:08]: setting issnowcovered false
[00:00:08]: setting autumnlength 20
[00:00:08]: setting phase day
[00:00:08]: setting nightmaretime 0
[00:00:08]: setting winterlength 15
[00:00:08]: setting isspring true
[00:00:08]: setting nightmarephase none
[00:00:08]: setting remainingdaysinseason 11
[00:00:08]: setting cycles 1164
[00:00:08]: setting iscavenight false
[00:00:08]: setting nightmaretimeinphase 0
[00:00:08]: setting wetness 0
[00:00:08]: setting time 0.097452036539714
[00:00:08]: setting issummer false
[00:00:14]: Reconstructing topology
[00:00:14]: ...Sorting points
[00:00:14]: ...Sorting edges
[00:00:14]: ...Connecting nodes
[00:00:14]: ...Validating connections
[00:00:14]: ...Housekeeping
[00:00:14]: ...Done!
[00:00:14]: 1 uploads added to server. From server_temp
[00:00:14]: Telling Client our new session identifier: 158224E5486E8ACC
[00:00:14]: ModIndex: Load sequence finished successfully.
[00:00:16]: Reset() returning
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12554)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12555)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12556)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12557)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12558)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12559)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12560)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12561)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12562)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12563)
[00:00:16]: [Warning] SteamGameServer_Init failed
[00:00:16]: Your server will still start, but some Steam functionality may be missing.
[00:00:16]: Steam ports can be configured through command line by adding:
[00:00:16]: -steam_authentication_port 12345 -steam_master_server_port 12346
[00:00:16]: or through settings.ini, under the [network] heading
[00:00:16]: steam_authentication_port = 12345
[00:00:16]: steam_master_server_port = 12346
[00:00:16]: Auth port: 12555 Master server port: 12554
[00:00:16]: Validating portal[10] <-> 2627697405[10] (inactive)
[00:00:16]: Validating portal[6] <-> 2627697405[6] (inactive)
[00:00:16]: Validating portal[8] <-> 2627697405[8] (inactive)
[00:00:16]: Validating portal[2] <-> 2627697405[2] (inactive)
[00:00:16]: Validating portal[3] <-> 2627697405[3] (inactive)
[00:00:16]: Validating portal[5] <-> 2627697405[5] (inactive)
[00:00:16]: Validating portal[9] <-> 2627697405[9] (inactive)
[00:00:16]: Validating portal[7] <-> 2627697405[7] (inactive)
[00:00:16]: Validating portal[1] <-> 2627697405[1] (inactive)
[00:00:16]: Validating portal[4] <-> 2627697405[4] (inactive)
[00:00:16]: Sim paused
[00:00:17]: Best lobby region is aws/EU (ping 7)
[00:00:17]: Registering master server in EU lobby
[00:00:27]: Registering master server in EU lobby
Hosted server before update around 2 weeks ago, worked fine as dedicated server, updated, server no longer shows ingame list despite being updated.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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