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Crash from Shield of Terror


thegreatmanagement
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Note: Bernie used to have a similar issue similar issue wherein it consumed durability from attacking on a beefalo—which is what would have happened here if it did not crash. The following condition was added to fix it:
 

    inst._onattackother = function(attacker)--, data)
        if not (attacker.components.rider ~= nil and attacker.components.rider:IsRiding() or inst.components.fueled:IsEmpty()) then
            inst.components.fueled:DoDelta(-.01 * TUNING.BERNIE_FUEL)
        end
    end

Shield's current code:
 

local function weaponused(owner,data)
    data.weapon.components.armor:TakeDamage(TUNING.SHIELDOFTERROR_USEDAMAGE)
end

 

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