Ever since the Year of the Catcoon, characters will speak after finishing an animation, instead of being cancelled. In combat, characters will sometimes hesitate to speak before going to attack (by holding F), which results in getting hit first. This is especially painful when attempting to fight a crowd of enemies. I think the idle animation can also sometimes cancel attacking as well, resulting in hearing the attack sound, but the player fails to swing their weapon. I made a clip of @Guille6785's video showcasing this bug occuring: https://youtube.com/clip/Ugkxbp1fDYM_z2xAVjr6SPlcCAo0de4lf4K0
Steps to Reproduce
Attack a crowd of enemies while also kiting them. This is more likely to occur on a server with high latency.
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