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Caves fail generation with minimum worldgen settings.


maradyne
  • Pending

When trying to generate a server with Caves from the in-game menu using a set of worldgen settings set to minimal (basically trying to generate as empty of a world as possible), the Master generation succeeds, but the Caves generation often fails while trying to find places to spawn things.
There's a small chance of success, but in most cases, the generation will fail 5 times, eventually giving up.

[00:00:57]: An error occured during world and we give up! [was     5     of     5    ]

Then stall out after a bit, unless a lucky success occurs early on.
Sometimes I've gotten it on the second try, less than a minute into the process; but that seems to be a rarity.

 

This is without any mods enabled.

The same client succeeds in generating the Caves when using normal/more normal worldgen settings.

 

 

Note about events within the log:
[00:09:23] and beyond did not display until minimizing the game window to paste the log the first time.
[00:13:00] is the moment that I cancelled world generation.


Steps to Reproduce

For the Caves server, set all items in World Settings and World Generation to their minimal setting (left arrow).

High failure rate in Caves occurs regardless of Master worldgen settings.
Master will succeed in its generation regardless of whether or not it has comparable settings.




User Feedback


they are aware of the issue, 


hope theyll dedicate some time at some point to fixing it :p, half of the issues are from the Repaired Ancient Psuedoscience station not generating, and the other half is too many disconnected tiles being removed, funny thing about the labyrinth, there's a bunch of tiles disconnected from the main land that generate that get removed post-gen, and this goes over the game's set 1000 disconnected tiles limit, so it regenerates. why that limit exists, shrug

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