Hi. In the recent beta it seems attack speed has been slowed down by a frame, causing issues for some people's gameplay. I am not fully concrete in this theory, however from my testing I found that the first update call upon a stategraph entering a new state has a dt of 0 seconds.
Performing a hack to set the dt to 'FRAMES' if it is 0 has lead to attack speed going back to it's original speed(13-14 FRAMES/.43-.46 seconds). It seems a frame is being potentially being lost in the update function when entering a new state.
However I do not know if this behaviour is recent, or if it has always been this way, and the attack speed issue is seperate, I have not done vigorous testing but perhaps my limited testing can help in some way to find the issue. Cheers and thanks for the updates and patches.
1. To test attack speed (Thanks @Crestwave!)
_StartAttack = ThePlayer.components.combat.StartAttack ThePlayer.components.combat.StartAttack = function(self, ...) TheNet:Announce(GetTime() - (self.laststartattacktime or 0)) _StartAttack(self, ...) end
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