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CanMouseThrough is ignored


Tykvesh
  • Known Issue

Input:OnUpdate() cycles through each CanMouseThrough only if the first entity in the self.entitiesundermouse table passes the check, so it doesn't always work:

 


Steps to Reproduce

c_spawn "treasurechest"; c_spawn "minisign"

  • Like 2



User Feedback


Thanks for reporting. Unfortunately, the raycast code does not take all the animation sorting values and parent hierarchy into account. Since this is not a trivial task, as it may have a performance cost that needs to be reviewed, and that it is unlikely achievable without mods or console commands, I will add it to our backlog of of things to improve.

Changed Status to Known Issue

  • Like 2
  • Thanks 1

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