When there is a sane player and one insane, the sane players sees bunnymen walking instead of hopping, they make rawring animations for sane and insane playrers and when the bunnyman attacks sane player can see his arms(or paws) turn black till it stops attacking. The beardlord are oddly slow in any way, they look like they are running, but more like skips a bit by bit of frames. They are only fast if all players are sane, but are still running and acting oddly for all players if there is an insane one near the bunny
Steps to Reproduce
Have a sane and less sane players near a bunnyman
Have a sane and less sane players near a bunnyman
- 1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now