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Ancient Archive Chandeliers play "Forest_spot" ambience


Hornete
  • Fixed
local function OnEntityWake(inst)
    inst.SoundEmitter:PlaySound("dontstarve/AMB/caves/forest_spot", "loop")
end

It seems the chandeliers in the ancient archives play the "caves/forest_spot" ambience. I assume this is a side effect of using the cavelight.lua prefab as a base for the chandelier prefab. I report this as a bug because I find it very strange for the chandeliers to be playing the "forest_spot" ambience.


Steps to Reproduce

1. Go to Ancient Archives
2. Go to Chandelier
3. Listen for "forest_spot" ambience




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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