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A world with cave will lead some sound effects not working


NOOOBU
  • Pending

I found a bug: A world with cave will lead some sound effects not working, when you open the mushlight, glowcap, enlightened crown and its shards, the sound will be mute, and all these sound is same, sounds ringing.

Because for most of players cave is necessary, so it means this sound is unavailble for most players, pity. 

 

 I am pretty sure i use no mod and test it already.


Steps to Reproduce

Creat a world with no cave, check the sound of opening mushlight, glowcap, enlightened crown and its shards.

Creat a world with cave, check the sound of opening mushlight, glowcap, enlightened crown and its shards, and you will hear nothing.

 

Because its a sound bug so that no pics, sorry.

  • Like 1



User Feedback


Maybe container_replica.lua is missing some sound?

            if self:IsSideWidget() then
                TheFocalPoint.SoundEmitter:PlaySound(self.inst.open_skin_sound or "dontstarve/wilson/backpack_open")
            else
                if not self.skipopensnd then
                    TheFocalPoint.SoundEmitter:PlaySound("dontstarve/HUD/Together_HUD/container_open")
                end
            end

and

            if self:IsSideWidget() then
                TheFocalPoint.SoundEmitter:PlaySound("dontstarve/wilson/backpack_close")
            else
                if not self.skipclosesnd then
                    TheFocalPoint.SoundEmitter:PlaySound("dontstarve/HUD/Together_HUD/container_close")
                end
            end

 

  • Thanks 1

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