This issue has been ignored for at least two times (posted by different users) and needs to be checked: a common/guardian pig aggro and try to attack one selected piece of wall nearby when waking up from lycanthropic state, specifically, one pig immediately aggro one selected piece of wall-type entity(can be walls/fences/wooden gates) when the game reloaded (through exiting and re-entering the game or rolling back) to the nearest saving point (need the precondition of game-saving process and pig transforming-back process happening at the same time). This typically occurs when one rolled back to the point when full moon ends and with pigs trapped inside walls nearby. The pigs would start punching walls or fences for aesthetic/practical uses which proved to be a bother.
P.S. can trigger base on conditions provided in pic 1 but more commonly happens in situations similar to what's provided in pic 2
Step 1. keep one pig/guardian pig at bay with impenetrable obstacles
Step 2. build one piece of wall/fence/wooden gate near the pig outside of their attacking range
Step 3. make the pig transform into a werepig via full moon and wait for it to transform back (you can make the werepig transform in seasons with longer nights and switch the season to Autumn after the transformation as it always have the shortest night; the time period of day would turn to dusk at that case and the pig would transform back and fall asleep; this can be done to prove the bug doesn't always have to trigger at the start of a new day)
Step 4. save the game; reload the game by exiting and re-entering or rolling back to the saving point
Step 5. notice how the pig act
or
Step 1. try to fence off pig/guardian pig with walls (best have some food items for distraction)
Step 2. visit the pig during a full moon and wait for the full moon to end
Step 3. reload the game by exiting and re-entering or rolling back to the saving point
Step 4. notice how the pig act
- 3
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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