In dead_onwork's code, it spawns each prefab twice.
The code segment responsible,
local piece = SpawnPrefab(piece_name) local piece_radius = piece:GetPhysicsRadius(1.0)
appears to be completely unused. It just spawns a piece at 0,0,0.
The actual piece is spawned beneath it with
SpawnPrefab(piece_name).Transform:SetPosition(position:Get())
Steps to Reproduce
Step 1) View Code
Step 2) Despair
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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