Jump to content

alterguardian_phase3dead's "dead_onwork" spawns Altar Piece duplicates.


penguin0616
  • Fixed

In dead_onwork's code, it spawns each prefab twice.

The code segment responsible,

local piece = SpawnPrefab(piece_name)
local piece_radius = piece:GetPhysicsRadius(1.0)

appears to be completely unused. It just spawns a piece at 0,0,0. 

The actual piece is spawned beneath it with

SpawnPrefab(piece_name).Transform:SetPosition(position:Get())

 


Steps to Reproduce

Step 1) View Code

Step 2) Despair




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...