When a willow player disconnects on a server while Big Bernie is active, it crashes the server.
Log Excerpts:
[01:06:25]: [string "scripts/util.lua"]:557: attempt to index local 'v1' (a number value)
LUA ERROR stack traceback:
scripts/util.lua:557 in () ? (Lua) <543-561>
v1 = 120.0325088501
v2 = -246.3362121582
v3 = nil
v4 = nil
=(tail call):-1 in () (tail) <-1--1>
scripts/brains/berniebigbrain.lua:69 in () ? (Lua) <56-121>
self =
behaviourqueue = table: 4E0C74E0
stopped = false
_onremove = function - scripts/brains/berniebigbrain.lua:186
_leader = 168697 - willow (valid:false)
bt = Priority - READY <FAILED> ()>0.00
>Sequence - READY <READY> ()>0.00
> >No Leader - READY <READY> ()>0.00
> >ActionNode - READY <READY> ()>0.00
>Parallel - READY <READY> ()>0.00
> >Combat - READY <READY> ()>0.00
> >ChaseAndAttack - READY <READY> ()>0.00
>Not - READY <READY> ()>0.00
> >ActionNode - READY <READY> ()>0.00
>Parallel - READY <READY> ()>0.00
> >Walk Follow - READY <READY> ()>0.00
> >Follow - READY <READY> ()>0.00
>Parallel - READY <READY> ()>0.00
> >Run Follow - READY <READY> ()>0.00
> >Follow - READY <READY> ()>0.00
>Sequence - READY <READY> ()>0.00
> >Continue Walk Follow - READY <READY> ()>0.00
> >Follow - READY <READY> ()>0.00
>FaceEntity - READY <FAILED> ()>0.00
>Wander - READY <READY> ()>0.00
1. Have 2 players in a server and one is a Willow
2. Willow should have 2 of Willow's Bearly Sane skills Mastered (idk if this is the case but we have this skill mastered when it happened)
3. Get your sanity below threshold to spawn Big Bernie
4. Have the Willow disconnect from the server and the server will crash
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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