Jump to content

Sea Weeds attack nearby player even if bumped by enemy pirate boat


Hornete
  • Pending
local function on_collide(inst, data)
    local other_boat_physics = data.other.components.boatphysics
    if other_boat_physics == nil then
        return
    end

    local hit_velocity = math.abs(other_boat_physics:GetVelocity() * data.hit_dot_velocity) / other_boat_physics.max_velocity
    if hit_velocity > TUNING.WATERPLANT.ANGERING_HIT_VELOCITY then
        find_and_attack_nearby_player(inst)
    end
end

Sea Weeds will look for and attack a nearby player when bumped by a boat, even if the boat is an enemy pirate boat. Would it not make sense to attack the mobs controlling the boat?

If this is currently intentional, then please take this as feedback, I think it'd be pretty funny to let a pirate boat crash themselves into sea weeds and watch as those dim-witted fools get obliterated, :wink:


Steps to Reproduce

1. Get an enemy pirate boat to crash into a Sea Weed

2. The Sea Weed attacks nearby players, not the monkies on the boat.

  • Haha 1



User Feedback


Players: Minds their own business

Pirate Monkeys: Bumps into Sea Weeds

Sea Weeds to the player: What'd you say to me?

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...