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Rifts don't seem to disappear until a player come nears them

  • Fixed

As title says. Sometimes I notice that my base is not getting any new Brightshades despite there being a significant pause since the last wave, and when I go check the rift disappears just as I arrive to it. I set up a replay buffer to catch this in action:



Steps to Reproduce

1. Wait for rift to disappear while far away
2. When rift should've disappeared, notice it's not going away
3. Get near rift and notice that it disappears as you approach it

  • Sad 1

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

It's too bad, Although it does provide a way for players to prevent new Rifts spawn. But it actually make it became a terrible mechanism takes one spot and punishes everyone in the world because one of them getting close.


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