The ice crystaleyezer is currently in a bad spot for wildfire protection given its interaction with the oasis sandstorm. The sandstorm protects everything loaded as long as the player is in the sandstorm, but the ice crystaleyezer protects specific objects from smoldering as long as they are inside its area of effect. This means that if you want to put ice crystaleyezers outside of your oasis to be able to leave during the summer, you actually need to cover whatever the unload range is _inside_ the oasis as well or else your oasis base is at risk of smoldering.
This picture shows the problem. If I place an ice crystaleyezer in this general area, my oasis area is at risk of burning as soon as I leave.
The oasis sandstorm should either always protect everything in the oasis regardless of the player's position, or the ice crystaleyezer should control smoldering based on whether the player is in its bubble.
Waterlogged Canopies have the same problem.
The best solution seems to be making the sandstorms work more like the ice crystaleyezer or canopies. The alternative of making eg. the ice crystaleyezer based on player's position would be very surprising behavior if one were to exit the radius and things start on fire inside.
build some high priority fire starters in the oasis while oasis is active
go 1-2 tiles outside the oasis and away from the fire starters
trigger wildfires
observe stuff in oasis ignite
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