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Message in a bottles are not hauntable


Crestwave
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Most prefabs have a hauntable function such as MakeHauntableLaunch, but prefabs/messagebottle.lua does not define any at all. I am unsure if this is intended or a bug, but I figured I might as well report it as I have been having a lot of fun using Abigail's new haunt ability and was disappointed that I couldn't use it on bottles.

image.png.29f11d7e41f732987d6f25ecb87670b7.png


Steps to Reproduce

1. Be a ghost or Wendy with Abigail's haunt skill.

2. Try to haunt a bottle.

3. Notice no prompt comes up/nothing happens.




User Feedback


51 minutes ago, Fitzee said:

What were you expecting to happen after haunting a message in a bottle, if I may ask?

Haunting items usually causes them to launch away from you. From context, I think the OP was trying to haunt a bottle to get it closer to the shore so someone could pick it up, but there isn't even the option TO haunt it, just to examine it.

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message in a bottle has, as far as my experience has been, has never been hauntable so you can't "cheat" and stay landlocked while still getting instructions to pearl + treasure spots

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3 hours ago, gaymime said:

message in a bottle has, as far as my experience has been, has never been hauntable so you can't "cheat" and stay landlocked while still getting instructions to pearl + treasure spots

It seems more likely to me for this to be an oversight. There are already plenty of ways to retrieve bottles while on land, such as using shadow servants or Polly Roger's hat.

Additionally, you need to be on a boat to spawn bottles in the first place other than the first four or so that generate with the world and you still need a boat to retrieve treasures.

Edited by Crestwave

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