After the latest beta changes to Gestalt Abigail, gestalt_attack_pst was changed to an animation of her ball form resting. Presumably, this was to visually indicate her 1-second stun after attacking. However, after this animation, the old gestalt_rest state is still triggered where she awkwardly stands in place for an additional second.
State { name = "gestalt_pst_attack", tags = { "busy", "nointerrupt"}, onenter = function(inst) inst.SoundEmitter:PlaySound("meta5/abigail/gestalt_abigail_dashattack_pst") inst.AnimState:PlayAnimation("gestalt_attack_pst") end, events = { EventHandler("animover", function(inst) inst.sg:GoToState("gestalt_rest") end), }, }, State { name = "gestalt_rest", tags = { "busy", "nocommands" }, onenter = function(inst) inst.AnimState:PlayAnimation("idle", true) inst.sg:SetTimeout(1) end, ontimeout = function(inst) inst.sg:GoToState("idle") end, },
If this is truly unintended like I think it is, the gestalt_rest state should be removed and gestalt_pst_attack should go straight into idle instead.
Steps to Reproduce
1. Mutate Abigail.
2. Rile her up and let her attack something.
3. Notice that she has a new animation where she rests for 1 second, but still stands in place for another second after it ends.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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