Haven't tested in general, but my friend crashed when attempting to fight Antlion (Starting the fight requires it to first freeze)
This is because the freezable component will now pass the freezetime value, however freeze is an event listened for in stategraphs, and the stategraph:PushEvent function assumes that data is a table! Causing the same to crash trying to index a number value.
function StateGraphInstance:PushEvent(event, data) if data then data.state = self.currentstate.name else data = {state = self.currentstate.name} end table.insert(self.bufferedevents, {name=event, data=data}) end
Steps to Reproduce
1. Freeze Antlion (or anything?)
2. Crash
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3
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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