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Corpse animation issues


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A few corpses have some issues I've compiled.
Puffins have a broken idle when as a corpse, their _hit works fine though. They also mutate into crows with no animation.
image.png.638abcd471313f1817b631820f87cc7d.png
All deer, no matter what they originally were, (wild, gem, blue,) turn into a Red Gem deer when killed. They shouldn't have gems as they fall off in the animation, too.
image.png.4707ea0dfb57af68570fb8073ca79e61.png
The Rabbit King is missing a name, and its corpse shrinks in size when the mob is killed.
image.png.592a4dd5cca3b060779c4547fdf4d13a.png
Robins mutate into crows, despite there being a mutant Robin variant.
image.png.32308a8cbd10f41628de0f3a18854a84.png
Guard Pigs grow a second headband when killed.
image.png.37ea994987681cd4578d8ab5e7059fdc.png
And finally, Mosquitos inflate despite their blood size when killed.
image.png.0fd13ca489b342290188f461747cd432.png
I'd like to make these their own reports eventually but I hope this helps a bit for now.


Steps to Reproduce

Kill a puffin, no eyed deer, Guard pig, Mosquito, and Wrathful Rabbit king and pay attention to errors with their corpses.

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Adding on that Klaus retains his chains in his corpse state, despite breaking free of them after he dies for the first time.

Edited by Pumking7
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17 hours ago, Pumking7 said:

Adding on that Klaus retains his chains in his corpse state, despite breaking free of them after he dies for the first time.

Good catch!

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