Unsure if this is a bug, so I'd like to get some confirmation.
Wx's Chorusbox module got a massive increase in the range of the sanity aura, which is awesome to see! However I'm confused if it's supposed to increase with two chorusboxes or not?
wx.components.sanityaura.max_distsq = (wx._music_modules * TUNING.WX78_MUSIC_AURADSQ) * (wx._music_modules * TUNING.WX78_MUSIC_AURADSQ)
The calculation for determining the sanity aura distance takes into account the amount of music modules Wx has equipped. HOWEVER...
if wx._music_modules == 1 then if wx.components.sanityaura == nil then wx:AddComponent("sanityaura") wx.components.sanityaura.aurafn = music_sanityaura_fn wx.components.sanityaura.fallofffn = music_sanityfalloff_fn end wx.components.sanityaura.max_distsq = (wx._music_modules * TUNING.WX78_MUSIC_AURADSQ) * (wx._music_modules * TUNING.WX78_MUSIC_AURADSQ) if wx._tending_update == nil then wx._tending_update = wx:DoPeriodicTask(TUNING.WX78_MUSIC_UPDATERATE, music_update_fn, 1) end wx.SoundEmitter:PlaySound("WX_rework/module/musicmodule_lp", "music_sound") ...
This calculation only runs when the amount of music modules passes 1. Which confuses me as to why it takes into account the amount of music modules for the sanity aura distance if it only ever runs when the amount of modules is 1? May I get a confirmation on whether or not the sanity aura range is supposed to increase with a 2nd circuit?
1. Put in two chorusbox circuits
2. Notice the sanity range doesn't increase.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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