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Beardlords playing incorrect animations


-Variant
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This is actually really old, but someone reminded me about it just a moment ago.

Beardlords have an entirely custom set of animations dedicated to them, they play them in DS but seem to have been misplaced when brought over to DST, they still remain set up in the files, they're just not being used.

The Beardlord anims can be seen here:
image.thumb.gif.4f44f3909662c86017f4e60f6472fc4f.gifimage.thumb.gif.8df98d493e439de0d4e0862dc567d683.gifoldwalk.gif.94d387c7f68f0101fdc37f8b067e86f5.gif

However in-game, they default to using Bunnymen animations:

Chomp.thumb.gif.382be39068b654ab87b8c508722e5993.gifhop.thumb.gif.1396a28f5b6d1de6a93a0ee362d34da0.gif


Steps to Reproduce

Approach a Bunnyman turned Beardlord, notice the animations are defaulting to the Bunnyman anims and not playing the Beardlord animations. Restoring these would be such a delight!

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I believe the reason for this change was that, when they would switch to the Beardlord animations in this multiplayer setting, any sane players nearby would see Bunnymen using those weird animations that didn't quite work right with their textures. But I bet now that it's 6 years later Klei could think of a better solution than just removing the animations entirely

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I had imagined that'd be a likely reason for their removal, though I wasn't certain. I don't think client sided animation changes are out of the question anymore, I would like to see them take a crack at bringing them back now. Ditching the hop for the march is a lot more threatening looking bwahah

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On 10/12/2023 at 4:46 PM, -Variant said:

I had imagined that'd be a likely reason for their removal, though I wasn't certain. I don't think client sided animation changes are out of the question anymore, I would like to see them take a crack at bringing them back now. Ditching the hop for the march is a lot more threatening looking bwahah

This is indeed intentional, as Klei removed them six years ago. Although there seems to be no better way until now, I hope that at least the Beardlords who was transformed by Codex Umbra can restore the original animation. Because all players see the same thing.

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Back then they implemented SetClientSideBuildOverride for manrabbit/beardlord builds, surely the same is possible for animations (may just require the anim lengths to match). Especially with all the epic AnimState shenanigans they've been doing lately.

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