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By Klei-Bot
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Pending
Bug Type: SoundGame Version: beta 431329CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHzRAM: 16322GPU: NVIDIA GeForce RTX 2060 5980 Direct3D11OS: Windows 10 (10.0.0) 64bit 10.0.18363.0Report from 'playground' position: '(-10.7, 3.0, -26.5)' view: '(0.8, 0.1, -0.6)'After entering and exiting a replay, all in game SFX audio seems to stop and does not return at all. This includes important audio cues such as boost fills and bounces.
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