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Adding another "signal switch" that don't need duplicant


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I'm surely not the only player that understand that, when we don't need to attract a duplicant in a room to trapped him, the current signal switch is of no use, and can be replaced by any sensor, so that we can (de)activate an automation circuit.

 

But it's still some sort of "exploit".

To clarify this situation, I suggest to add another "signal switch", but intended for players. So that we don't need anymore to skirt the rule of a duplicant switch. :)

And our base will no more be filled with sensors that are dont used for detection. :D 

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