Ixenzo Posted October 27, 2018 Share Posted October 27, 2018 Production bills: Bill hysteresis. Make until X amount, pause, resume at Y amount. X > Y. Bill priority. Self-explanatory. Right now it seems that the first 'forever' bill in the queue overtakes the entire building. Ingredient radius on a per-bill basis. Only count ingredients as available for a bill if they're in a specified radius around the building and are reachable. Ranges from 1 tile to infinity. Differentiate available resources in the list on the right side by the method of storing. First number is the amount stored in a reachable storage compactor, second number is the amount in the form of reachable debris. Something like Dirt: 10t, 1337kg. Possibly a third number that would count unreachable resources in compactors and debris, but that's getting crowded already. The whole thing can be implemented as an option in the settings. More storage options. Spamming dozens of storage compactors is stupid and inefficient. Give them a researchable upgrade to storage density, introduce a late-game omega-compactor, introduce a bigger compactor building (e.g. 3x1, 5x3, whatever) that has somewhat better storage density per tile, just give something. Link to comment https://forums.kleientertainment.com/forums/topic/97588-several-qol-suggestions/ Share on other sites More sharing options...
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