PI Bot Posted October 25, 2018 Share Posted October 25, 2018 I'm trying to create a character that transforms into a deerclops, the deerclops part works but every time I try to change the character back to normal I get this error. [string "scripts/entityscript.lua"]:63: attempt to concatenate local 'name' (a nil value) Here's my code: local function becomesmall(inst) inst.Large = false inst.AnimState:SetBank("wilson") inst.AnimState:SetBuild("chopper") inst.SetStateGraph("SGwilson") inst.Transform:SetScale(0.7, 0.7, 0.7) end local function becomelarge(inst) inst.Large = true inst.AnimState:SetBank("deerclops") inst.AnimState:SetBuild("deerclops_build") inst:SetStateGraph("SGdeerclopsplay") inst.AnimState:PlayAnimation("idle_loop", true) inst.Transform:SetScale(1.2, 1.2, 1.2) end local becomeformtreshold = (30) local unbecomeformtreshold = (80) local function sanity_event_listener(inst, data) if inst.components.sanity.current <= becomeformtreshold and not inst.large then becomelarge(inst) elseif inst.components.sanity.current >= unbecomeformtreshold and inst.large then becomesmall(inst) end end Link to comment Share on other sites More sharing options...
Ultroman Posted October 26, 2018 Share Posted October 26, 2018 Looking at the entityscript.lua, what's happening is that SetStateGraph(name) calls LoadStateGraph(name), and for some reason "name" is nil when it gets to LoadStatGraph(naeme). It's because you call the SetStateGraph function using . (period) instead of : (colon). Your "SGdeerclopsplay" works, because you use the colon there. Link to comment Share on other sites More sharing options...
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