RobertPaulson Posted September 27, 2018 Share Posted September 27, 2018 Hi. I have some coding exp, and some EZ modding of Factorio and Fallout 3. But this seems too much for me I wanted to create a simple mod to grant more over-heating bonus to Tungsten (making it total of 200), and 100 to Wolfram, then change Thermal Aquanter to use Refined metals. Learning this would hopefully start me up on other aspects, as I just have trouble finding this stuff. In Short: 1- Where can I find the LegacyModMain class? 2-What is the key for TUNING.MATERIALS. that sets the Building recipe, that would point it to refined metals? What I have tried: from Working_with_the_Game_Files on wiki Where it states that "Many properties of the elements, including their material properties and freezing/melting points, can be found in the "sharedassets2.assets" file, as text assets named "Solid", "Liquid" and "Gas", with the solid, liquid, and gaseous forms of each element defined. Other advanced/optional properties, like the element's decor, live in the LegacyModMain class." and this is where i'm stuck. I managed to find the physical properties of materials via the "solid" asset, and it seems editable through Notepad++ after extraction. But I cant find any info on "LegacyModMain class" in the "sharedassets2.assets" file. Where is that thing? I have a feeling this is part of code, that needs a dll to alter :/ 2- to change LiquidConditioner (Thermal Aquanter) crafting material category i'm planning on changing the MoreMaterialsMod, but I would need the correct key for TUNING.MATERIALS.ANY_BUILDABLE (i'm not sure where to find that but I know I have to replace the "ANY_BUILDABLE") any help would be appreciated. Notet: I can cope with editing Wolfram instead of Tungsten, and forget about changing the Aquanter recipe. Link to comment https://forums.kleientertainment.com/forums/topic/95889-simple-overheat-temp-changes-modding-help/ Share on other sites More sharing options...
Cairath Posted September 27, 2018 Share Posted September 27, 2018 For starters, look into forum threads with mods and mine and trevice's repo, there are solid examples on how to mod. There is no official modding support, we use harmony to decorate methods and an injector to load it in game. We usually edit the code not the assets. When it comes to what different keys resolve to it's best to look at the buildings in game and their code so you can see what it does in game. Link to comment https://forums.kleientertainment.com/forums/topic/95889-simple-overheat-temp-changes-modding-help/#findComment-1087826 Share on other sites More sharing options...
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