Burgerizza Posted September 24, 2018 Share Posted September 24, 2018 (edited) I'm new to modding so I decided to download character mods and fiddle with the codes myself to learn how to code, particularly the Walker and Wollie character mod by Fidoop and SageOfLegend. I'm sorry if this came up as breaking any rules for stealing other people's work, if that is the case then I will remove the post. I did have success with the Extended Sample Character Template tutorial before attempting this. I renamed all the instances of Walker and Wollie with my OC Wemmie and Floof (word cases respected) in the scripts with some additional adjustments to values, as well as the folder/file parts that have their names on it. After several tries the crash log doesn't show any errors anymore but instead just stopping at: Spoiler [00:02:56]: Done forest map gen! [00:02:56]: Checking map... [00:02:56]: Generation complete [00:02:56]: WorldSim::SimThread::Main() complete [00:02:57]: Serializing world: session/4E7E4981636D38CF/0000000002 [00:02:57]: Klump load on boot started. [00:02:57]: Klump files loaded: 0 [00:02:57]: Unload FE [00:02:57]: Unload FE done [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefabs [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefab file: prefabs/wemmie [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) wemmie [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefab file: prefabs/floofdog [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) floofdog [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefab file: prefabs/floofcollar [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) floofcollar [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefab file: prefabs/floofbones [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) floofbones [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefab file: prefabs/dog_reviver [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) dog_reviver [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering default mod prefab then crashes when it should keep going like when I ran the original mod: Spoiler [00:00:44]: Unload FE [00:00:44]: Unload FE done [00:00:46]: Mod: workshop-756768052 (Walker & Wollie) Registering prefabs [00:00:46]: Mod: workshop-756768052 (Walker & Wollie) Registering prefab file: prefabs/walker [00:00:47]: Mod: workshop-756768052 (Walker & Wollie) walker [00:00:47]: Mod: workshop-756768052 (Walker & Wollie) Registering prefab file: prefabs/wolliedog [00:00:47]: Mod: workshop-756768052 (Walker & Wollie) wolliedog [00:00:47]: Mod: workshop-756768052 (Walker & Wollie) Registering prefab file: prefabs/wolliecollar [00:00:47]: Mod: workshop-756768052 (Walker & Wollie) wolliecollar [00:00:47]: Mod: workshop-756768052 (Walker & Wollie) Registering prefab file: prefabs/wolliebones [00:00:47]: Mod: workshop-756768052 (Walker & Wollie) wolliebones [00:00:47]: Mod: workshop-756768052 (Walker & Wollie) Registering prefab file: prefabs/dog_reviver [00:00:47]: Mod: workshop-756768052 (Walker & Wollie) dog_reviver [00:00:47]: Mod: workshop-756768052 (Walker & Wollie) Registering default mod prefab [00:00:50]: LOAD BE [00:01:31]: LOAD BE: done [00:01:31]: Begin Session: 0C4A503A4B5B8695 [00:01:32]: saving to server_temp/server_save [00:01:33]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:01:33]: MiniMapComponent::AddAtlas( ../mods/workshop-756768052/images/map_icons/walker.xml ) [00:01:36]: Loading 13 new character(s) [00:01:47]: Total 13 character(s) loaded [00:01:48]: Loading Nav Grid [00:02:01]: Reconstructing topology [00:02:01]: ...Sorting points [00:02:01]: ...Sorting edges [00:02:01]: ...Connecting nodes [00:02:01]: ...Validating connections [00:02:02]: ...Housekeeping [00:02:02]: ...Done! I can access the mod up to the mod activation and loading screen, then after a few seconds of loading it crashes without stating anything anywhere. At first I thought it was the 'anim' folder that didn't register my characters so I did use krane to put the .scml files back to the 'exported' folder, delete the zip files in 'anim', replace the names then compile it back up. Still it crashes every time at that specific line. May someone help me with this? I would be very grateful. I will include the full crash log and my modified version down below. Thanks for reading and have a nice day! Full crash log: Spoiler [00:00:00]: System Memory: Memory Load: 60% Available Physical Memory: 757m/1934m Available Page File: 1694m/3885m Available Virtual Memory: 1946m/2047m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 26m Working Set Size: 26m Quota Peak Page Pool Usage: 185k Quota Page Pool Usage: 181k Quota Peak Non Paged Pool Usage:7k Quota Non Paged Pool Usage: 7k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 280490 [00:00:00]: Current time: Tue Sep 25 00:56:00 2018 [00:00:00]: Don't Starve Together: 280490 WIN32_STEAM [00:00:00]: Build Date: 3281 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:01]: Steam AppBuildID: 3001093 [00:00:01]: ....Done [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: Mounting file system databundles/klump.zip successful. [00:00:01]: Mounting file system databundles/shaders.zip successful. [00:00:01]: Mounting file system databundles/fonts.zip successful. [00:00:01]: THREAD - started 'GAClient' (4520) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:01]: Mounting file system databundles/bigportraits.zip successful. [00:00:01]: Mounting file system databundles/images.zip successful. [00:00:01]: Mounting file system databundles/scripts.zip successful. [00:00:01]: Relay sto2#97 (155.133.252.35:27057) is going offline in 17 seconds [00:00:03]: Failed to communicate with routing cluster 'dxb'. [00:00:04]: Ping measurement completed [00:00:04]: Ping location: hkg=34+3,sgp=39+3,man=76+7/66+3,maa=79+7/72+3,tyo1=80+8/81+3,tyo=87+8/81+3,bom=106+10/97+3,dxb=/123+3,syd=234+23/149+53,iad=272+27/234+3,fra=274+27/238+22,gru=350+35/362+3 [00:00:04]: ProfileIndex:15.87 [00:00:04]: [Connect] PendingConnection::Reset(true) [00:00:04]: Network tick rate: U=15(2), D=0 [00:00:05]: Authorized application D:\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:05]: WindowsFirewall - Application already authorized [00:00:05]: THREAD - started 'StreamInput' (7940) [00:00:05]: loaded ping_cache [00:00:05]: Offline user ID: OU_76561198389921132 [00:00:05]: SteamID: 76561198389921132 [00:00:05]: HardwareStats: OS name Microsoft Windows 7 Ultimate version 6.1.7601 architecture 32-bit platformSpecific SP 1.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42 name Intel(R) Celeron(R) CPU N2840 @ 2.16GHz manufacturer GenuineIntel clockSpeed 2159 RAM megsOfRam 2048 GPU name Intel(R) HD Graphics driverDate 20150817000000.000000-000 megsOfRam 775 refreshRate 59 videoModeDescription 1366 x 768 x 4294967296 colors driverVersion 10.18.10.4276 [00:00:05]: cGame::InitializeOnMainThread [00:00:05]: WindowManager::Initialize [00:00:05]: CreateWindow: Requesting 1366,768 - 5/6/5 - -1/-1/-1 - 0 [00:00:05]: CreateEGLContext: 16 configs found [00:00:05]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:05]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:05]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:05]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:05]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:05]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:05]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:05]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:05]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:05]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:05]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:05]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:05]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:05]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:05]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:05]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:06]: WindowManager::SetFullscreen(0, 1366, 768, 60) [00:00:13]: GLInfo [00:00:13]: ~~~~~~ [00:00:13]: GL_VENDOR: Google Inc. [00:00:13]: GL_RENDERER: ANGLE (Intel(R) HD Graphics) [00:00:13]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:13]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:13]: OpenGL extensions (19, 19): [00:00:13]: GL_ANGLE_depth_texture [00:00:13]: GL_ANGLE_framebuffer_blit [00:00:13]: GL_ANGLE_framebuffer_multisample [00:00:13]: GL_ANGLE_instanced_arrays [00:00:13]: GL_ANGLE_pack_reverse_row_order [00:00:13]: GL_ANGLE_texture_compression_dxt3 [00:00:13]: GL_ANGLE_texture_compression_dxt5 [00:00:13]: GL_ANGLE_texture_usage [00:00:13]: GL_ANGLE_translated_shader_source [00:00:13]: GL_EXT_read_format_bgra [00:00:13]: GL_EXT_robustness [00:00:13]: GL_EXT_texture_compression_dxt1 [00:00:13]: GL_EXT_texture_format_BGRA8888 [00:00:13]: GL_EXT_texture_storage [00:00:13]: GL_OES_get_program_binary [00:00:13]: GL_OES_packed_depth_stencil [00:00:13]: GL_OES_rgb8_rgba8 [00:00:13]: GL_OES_standard_derivatives [00:00:13]: GL_OES_texture_npot [00:00:13]: THREAD - started 'WindowsInputManager' (3900) [00:00:13]: GL_MAX_TEXTURE_SIZE = 8192 [00:00:13]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:13]: GL_MAX_RENDERBUFFER_SIZE = 8192 [00:00:13]: GL_MAX_VIEWPORT_DIMS = 8192, 8192 [00:00:13]: GL_MAX_VARYING_VECTORS = 10 [00:00:13]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:13]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:13]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:13]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:13]: 4 compressed texture formats [00:00:13]: texture format 0x83f0 [00:00:13]: texture format 0x83f1 [00:00:13]: texture format 0x83f2 [00:00:13]: texture format 0x83f3 [00:00:15]: Renderer initialize: Okay [00:00:16]: AnimManager initialize: Okay [00:00:16]: Buffers initialize: Okay [00:00:16]: cDontStarveGame::DoGameSpecificInitialize() [00:00:17]: GameSpecific initialize: Okay [00:00:17]: cGame::StartPlaying [00:00:17]: LOADING LUA [00:00:17]: DoLuaFile scripts/main.lua [00:00:17]: DoLuaFile loading buffer scripts/main.lua [00:00:17]: taskgrouplist: default Together [00:00:17]: taskgrouplist: classic Classic [00:00:17]: taskgrouplist: cave_default Underground [00:00:17]: taskgrouplist: lavaarena_taskset The Forge [00:00:17]: taskgrouplist: quagmire_taskset The Gorge [00:00:17]: running main.lua [00:00:17]: loaded modindex [00:00:17]: ModIndex: Beginning normal load sequence. [00:00:23]: LOADING LUA SUCCESS [00:00:28]: PlayerDeaths loaded morgue 340 [00:00:28]: PlayerHistory loaded player_history (v2) len:220 [00:00:28]: bloom_enabled false [00:00:28]: loaded saveindex [00:00:28]: OnFilesLoaded() [00:00:28]: OnUpdatePurchaseStateComplete [00:00:28]: Klump load on boot started. [00:00:28]: Klump files loaded: 0 [00:00:43]: Load FE [00:01:21]: Load FE: done [00:01:21]: THREAD - started 'FilesExistAsyncThread' (2012) [00:01:21]: FilesExistAsyncThread started (16739 files)... [00:01:21]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:01:21]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:01:21]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:01:21]: ModIndex: Load sequence finished successfully. [00:01:21]: Reset() returning [00:01:26]: [Steam] Auth Session Ticket requested... [00:01:26]: [Steam] Got Auth Session Ticket [00:01:28]: [200] Account Communication Success (3) [00:01:29]: Logging in as KU_aiHksMMj [00:01:30]: saved APP:Klei//DoNotStarveTogether/client_save/pricing_cache [00:01:30]: There is no active event to get the status of. [00:01:30]: loaded inventory_cache_prod [00:01:31]: loaded inventory_cache_prod [00:01:32]: SimLuaProxy::QueryServer() [00:01:34]: ... FilesExistAsyncThread complete [00:01:37]: Getting top mod details... [00:01:37]: Frontend-Unloading mod 'all'. [00:01:37]: loaded mod_config_data/modconfiguration_Walker_Wollie - Copy [00:01:37]: FrontendLoadMod Walker_Wollie - Copy [00:01:37]: loaded mod_config_data/modconfiguration_Walker_Wollie - Copy [00:01:37]: Fontend-Loading mod: Walker_Wollie - Copy (Wemmie & Floof) Version:1.2 [00:01:37]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Loading modworldgenmain.lua [00:01:37]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Mod had no modworldgenmain.lua. Skipping. [00:01:38]: GOT top mod details...50 [00:02:28]: Frontend-Unloading mod 'all'. [00:02:41]: FrontendLoadMod Walker_Wollie - Copy [00:02:41]: loaded mod_config_data/modconfiguration_Walker_Wollie - Copy [00:02:41]: Fontend-Loading mod: Walker_Wollie - Copy (Wemmie & Floof) Version:1.2 [00:02:41]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Loading modworldgenmain.lua [00:02:41]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Mod had no modworldgenmain.lua. Skipping. [00:02:44]: loaded mod_config_data/modconfiguration_Walker_Wollie - Copy [00:02:44]: GetGameModeMaxPlayers survival nil [00:02:44]: Not applying level data overrides. [00:02:44]: Not applying world gen overrides. [00:02:44]: Network tick rate: U=15(2), D=0 [00:02:44]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:45]: About to start a server with the following settings: [00:02:45]: Dedicated: false [00:02:45]: Online: true [00:02:45]: Passworded: false [00:02:45]: ServerPort: 10999 [00:02:45]: SteamAuthPort: 8766 [00:02:45]: SteamMasterServerPort: 27016 [00:02:45]: ClanID: false [00:02:45]: ClanOnly: false [00:02:45]: ClanAdmin: false [00:02:45]: LanOnly: true [00:02:45]: FriendsOnly: false [00:02:45]: EnableAutosaver: true [00:02:45]: EncodeUserPath: true [00:02:45]: PVP: false [00:02:45]: MaxPlayers: 1 [00:02:45]: GameMode: survival [00:02:45]: OverridenDNS: [00:02:45]: PauseWhenEmpty: true [00:02:45]: IdleTimeout: 1800s [00:02:45]: VoteEnabled: false [00:02:45]: InternetBroadcasting: true [00:02:45]: Intent: madness [00:02:45]: [Warning] Could not confirm port 10999 is open in the firewall. [00:02:45]: loaded mod_config_data/modconfiguration_Walker_Wollie - Copy [00:02:45]: Online Server Started on port: 10999 [00:02:45]: Collecting garbage... [00:02:45]: lua_gc took 0.06 seconds [00:02:45]: ~ShardLuaProxy() [00:02:45]: ~cEventLeaderboardProxy() [00:02:45]: ~ItemServerLuaProxy() [00:02:45]: ~InventoryLuaProxy() [00:02:45]: ~NetworkLuaProxy() [00:02:45]: ~SimLuaProxy() [00:02:45]: Cancelling LuaQueryCallback handle [6] [00:02:45]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:45]: lua_close took 0.07 seconds [00:02:45]: ReleaseAll [00:02:45]: ReleaseAll Finished [00:02:45]: cGame::StartPlaying [00:02:45]: LOADING LUA [00:02:45]: DoLuaFile scripts/main.lua [00:02:45]: DoLuaFile loading buffer scripts/main.lua [00:02:46]: taskgrouplist: default Together [00:02:46]: taskgrouplist: classic Classic [00:02:46]: taskgrouplist: cave_default Underground [00:02:46]: taskgrouplist: lavaarena_taskset The Forge [00:02:46]: taskgrouplist: quagmire_taskset The Gorge [00:02:46]: running main.lua [00:02:46]: loaded modindex [00:02:46]: ModIndex: Beginning normal load sequence. [00:02:46]: ModIndex:GetModsToLoad inserting moddir, Walker_Wollie - Copy [00:02:46]: loaded mod_config_data/modconfiguration_Walker_Wollie - Copy [00:02:46]: Loading mod: Walker_Wollie - Copy (Wemmie & Floof) Version:1.2 [00:02:46]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Loading modworldgenmain.lua [00:02:46]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Mod had no modworldgenmain.lua. Skipping. [00:02:46]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Loading modmain.lua [00:02:47]: LOADING LUA SUCCESS [00:02:47]: PlayerDeaths loaded morgue 340 [00:02:47]: PlayerHistory loaded player_history (v2) len:220 [00:02:47]: bloom_enabled false [00:02:47]: loaded saveindex [00:02:47]: OnFilesLoaded() [00:02:47]: OnUpdatePurchaseStateComplete [00:02:47]: Load Slot: ... generating new world [00:02:47]: WorldSim::SimThread::SimThread() [00:02:47]: ABOUT TO INSTALL STACKTRACE [00:02:47]: DoLuaFile scripts/stacktrace.lua [00:02:47]: DoLuaFile loading buffer scripts/stacktrace.lua [00:02:47]: INSTALLED STACKTRACE [00:02:47]: WorldSim::SimThread::SimThread() complete [00:02:47]: THREAD - started 'WorldSim' (6184) [00:02:47]: WorldSim::SimThread::Main() [00:02:47]: DoLuaFile scripts/worldgen_main.lua [00:02:47]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:02:47]: ModIndex: Load sequence finished successfully. [00:02:47]: Reset() returning [00:02:47]: DLC enabled : false [00:02:48]: taskgrouplist: default Together [00:02:48]: taskgrouplist: classic Classic [00:02:48]: taskgrouplist: cave_default Underground [00:02:48]: taskgrouplist: lavaarena_taskset The Forge [00:02:48]: taskgrouplist: quagmire_taskset The Gorge [00:02:48]: ModIndex:GetModsToLoad inserting modname, Walker_Wollie - Copy [00:02:48]: Loading mod: Walker_Wollie - Copy (Wemmie & Floof) Version:1.2 [00:02:48]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Loading modworldgenmain.lua [00:02:48]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Mod had no modworldgenmain.lua. Skipping. [00:02:48]: running worldgen_main.lua [00:02:48]: SEED = 1537811927 [00:02:48]: Generating world with these parameters: [00:02:48]: level_type SURVIVAL [00:02:48]: level_data: [00:02:48]: K: 1 V: table: 159B2FB0 [00:02:48]: K: desc V: The standard Don't Starve experience. [00:02:48]: K: hideminimap V: false [00:02:48]: K: id V: SURVIVAL_TOGETHER [00:02:48]: K: location V: forest [00:02:48]: K: max_playlist_position V: 999 [00:02:48]: K: min_playlist_position V: 0 [00:02:48]: K: name V: Default [00:02:48]: K: numrandom_set_pieces V: 4 [00:02:48]: K: ordered_story_setpieces V: table: 159B5710 [00:02:48]: K: 1 V: Sculptures_1 [00:02:48]: K: 2 V: Maxwell5 [00:02:48]: K: override_level_string V: false [00:02:48]: K: overrides V: table: 159C03B8 [00:02:48]: K: alternatehunt V: default [00:02:48]: K: angrybees V: default [00:02:48]: K: antliontribute V: default [00:02:48]: K: autumn V: default [00:02:48]: K: bearger V: default [00:02:48]: K: beefalo V: default [00:02:48]: K: beefaloheat V: default [00:02:48]: K: bees V: default [00:02:48]: K: berrybush V: default [00:02:48]: K: birds V: default [00:02:48]: K: boons V: default [00:02:48]: K: branching V: default [00:02:48]: K: butterfly V: default [00:02:48]: K: buzzard V: default [00:02:48]: K: cactus V: default [00:02:48]: K: carrot V: default [00:02:48]: K: catcoon V: default [00:02:48]: K: chess V: default [00:02:48]: K: day V: default [00:02:48]: K: deciduousmonster V: default [00:02:48]: K: deerclops V: default [00:02:48]: K: disease_delay V: default [00:02:48]: K: dragonfly V: default [00:02:48]: K: flint V: default [00:02:48]: K: flowers V: default [00:02:48]: K: frograin V: default [00:02:48]: K: goosemoose V: default [00:02:48]: K: grass V: default [00:02:48]: K: houndmound V: default [00:02:48]: K: hounds V: default [00:02:48]: K: hunt V: default [00:02:48]: K: krampus V: default [00:02:48]: K: layout_mode V: LinkNodesByKeys [00:02:48]: K: liefs V: default [00:02:48]: K: lightning V: default [00:02:48]: K: lightninggoat V: default [00:02:48]: K: loop V: default [00:02:48]: K: lureplants V: default [00:02:48]: K: marshbush V: default [00:02:48]: K: merm V: default [00:02:48]: K: meteorshowers V: default [00:02:48]: K: meteorspawner V: default [00:02:48]: K: moles V: default [00:02:48]: K: mushroom V: default [00:02:48]: K: penguins V: default [00:02:48]: K: perd V: default [00:02:48]: K: petrification V: default [00:02:48]: K: pigs V: default [00:02:48]: K: ponds V: default [00:02:48]: K: prefabswaps_start V: default [00:02:48]: K: rabbits V: default [00:02:48]: K: reeds V: default [00:02:48]: K: regrowth V: default [00:02:48]: K: roads V: default [00:02:48]: K: rock V: default [00:02:48]: K: rock_ice V: default [00:02:48]: K: sapling V: default [00:02:48]: K: season_start V: default [00:02:48]: K: specialevent V: default [00:02:48]: K: spiders V: default [00:02:48]: K: spring V: default [00:02:48]: K: start_location V: default [00:02:48]: K: summer V: default [00:02:48]: K: tallbirds V: default [00:02:48]: K: task_set V: default [00:02:48]: K: tentacles V: default [00:02:48]: K: touchstone V: default [00:02:48]: K: trees V: default [00:02:48]: K: tumbleweed V: default [00:02:48]: K: walrus V: default [00:02:48]: K: weather V: default [00:02:48]: K: wildfires V: default [00:02:48]: K: winter V: default [00:02:48]: K: world_size V: small [00:02:48]: K: wormhole_prefab V: wormhole [00:02:48]: K: random_set_pieces V: table: 159C0E08 [00:02:48]: K: 1 V: Sculptures_2 [00:02:48]: K: 2 V: Sculptures_3 [00:02:48]: K: 3 V: Sculptures_4 [00:02:48]: K: 4 V: Sculptures_5 [00:02:48]: K: 5 V: Chessy_1 [00:02:48]: K: 6 V: Chessy_2 [00:02:48]: K: 7 V: Chessy_3 [00:02:48]: K: 8 V: Chessy_4 [00:02:48]: K: 9 V: Chessy_5 [00:02:48]: K: 10 V: Chessy_6 [00:02:48]: K: 11 V: Maxwell1 [00:02:48]: K: 12 V: Maxwell2 [00:02:48]: K: 13 V: Maxwell3 [00:02:48]: K: 14 V: Maxwell4 [00:02:48]: K: 15 V: Maxwell6 [00:02:48]: K: 16 V: Maxwell7 [00:02:48]: K: 17 V: Warzone_1 [00:02:48]: K: 18 V: Warzone_2 [00:02:48]: K: 19 V: Warzone_3 [00:02:48]: K: required_prefabs V: table: 159BDA00 [00:02:48]: K: 1 V: multiplayer_portal [00:02:48]: K: substitutes V: table: 159C0BD8 [00:02:48]: K: version V: 3 [00:02:48]: ####### # # Generating SURVIVAL Mode Level # ####### [00:02:48]: Prefab Swap Selection: regular grass [00:02:48]: Prefab Swap Selection: regular twigs [00:02:48]: Prefab Swap Selection: regular berries [00:02:48]: Maxwell3 added to Magic meadow [00:02:48]: Maxwell2 added to For a nice walk [00:02:48]: Chessy_5 added to Magic meadow [00:02:48]: Warzone_2 added to Make a Beehat [00:02:48]: New size: 350 small [00:02:48]: Creating story... [00:02:48]: LinkNodesByKeys [00:02:48]: Finding valid start task... [00:02:48]: ...picked Make a pick [00:02:48]: Has start node Clearing [00:02:48]: Baking map... 350 [00:02:48]: [WorldSimActual::GenerateVoronoiMap] [00:02:48]: GenerateVoronoiMap [1]: [00:02:48]: ...Done. [00:02:48]: [AddEmptyNodes] [00:02:48]: GenerateVoronoiMap [100]: [00:02:54]: ...Done. [00:02:54]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:02:54]: [WorldSimActual::ConvertToTileMap] [00:02:54]: [ConvertToTileMap] [00:02:54]: [WorldSimActual::ConvertToTileMap] complete [00:02:54]: [WorldSimActual::SeparateIslands] [00:02:54]: [SeparateIslands] [00:02:54]: [WorldSimActual::SeparateIslands] complete [00:02:54]: Map Baked! [00:02:54]: [WorldSimActual::ForceConnectivity] [00:02:54]: [GenerateLandmasses] [00:02:54]: [GenerateLandmasses] islands: 5 [00:02:54]: [MergeConnectedLandmasses] true [00:02:54]: [WorldSimActual::ForceConnectivity] complete [00:02:54]: [GetWormholesExtra] connected 0 unconnected 1 [00:02:54]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:02:54]: [GetWormholesExtra] pushed 0 wormholes [00:02:54]: [WorldSimActual::DrawRoads] [00:02:54]: [DrawRoads] [00:02:54]: [WorldSimActual::DrawRoads] complete [00:02:54]: Encoding... [00:02:54]: Encoding... DONE [00:02:54]: Checking Tags [00:02:54]: Populating voronoi... [00:02:55]: Warning! Could not find a spot for MooseNest in node Magic meadow:3:Clearing [00:02:55]: Warning! Could not find a spot for Maxwell2 in node For a nice walk:0:Forest [00:02:55]: Warning! Could not find a spot for Maxwell3 in node Magic meadow:BG_10:Clearing [00:02:55]: Warning! Could not find a spot for MooseNest in node Frogs and bugs:0:GrassyMoleColony [00:02:55]: Warning! Could not find a spot for WormholeGrass in node Badlands:6:DragonflyArena [00:02:55]: Warning! Could not find a spot for Dev Graveyard in node Great Plains:2:Plain [00:02:55]: Warning! Could not find a spot for MooseNest in node Beeeees!:BG_55:BGGrass [00:02:55]: disconnected tiles... 0 [00:02:55]: Badlands:6:DragonflyArena Cant process points [00:02:56]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:02:56]: Checking Required Prefab pigking has at least 1 instances (1 found). [00:02:56]: Done forest map gen! [00:02:56]: Checking map... [00:02:56]: Generation complete [00:02:56]: WorldSim::SimThread::Main() complete [00:02:57]: Serializing world: session/4E7E4981636D38CF/0000000002 [00:02:57]: Klump load on boot started. [00:02:57]: Klump files loaded: 0 [00:02:57]: Unload FE [00:02:57]: Unload FE done [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefabs [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefab file: prefabs/wemmie [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) wemmie [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefab file: prefabs/floofdog [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) floofdog [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefab file: prefabs/floofcollar [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) floofcollar [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefab file: prefabs/floofbones [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) floofbones [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering prefab file: prefabs/dog_reviver [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) dog_reviver [00:03:00]: Mod: Walker_Wollie - Copy (Wemmie & Floof) Registering default mod prefab Walker_Wollie - Copy.rar Edited September 25, 2018 by Burgerizza Link to comment Share on other sites More sharing options...
Akarinnnnnn Posted September 25, 2018 Share Posted September 25, 2018 check <modworldgen.lua>? Link to comment Share on other sites More sharing options...
Burgerizza Posted September 25, 2018 Author Share Posted September 25, 2018 12 hours ago, Akarinnnnnn said: check <modworldgen.lua>? Thanks for replying! Can you be more specific. Link to comment Share on other sites More sharing options...
Koro sensei Posted October 1, 2018 Share Posted October 1, 2018 do you have a screenshot of the crash? (also quick question did you adjust the dialog speech at all?) Link to comment Share on other sites More sharing options...
Burgerizza Posted October 1, 2018 Author Share Posted October 1, 2018 I don't have a screenshot of the crash since it just shut down the game on loading screen without popping anything off. I did adjust some of the character speeches to be more in line with my OC. Link to comment Share on other sites More sharing options...
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