Jump to content

Component not saving data


_Q_
 Share

Recommended Posts

So I'm trying to make something that is using in game spell component, the problem is its not saving data.

I checked with debug prints that the spell is starting, it gets the name and other variables, but the onsave function is never called for some unknown for me reason.

Its running the same code as in wormlight.lua with different spell name, and its not saving, and wormlight is saving.

Any clue why is this happening?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...