Fuffles Posted August 6, 2018 Share Posted August 6, 2018 Hey Buzzies, I've been wondering how could one apply something to all of a specific prefab type? I've been trying to add some stuff with AddPrefabPostInit() but it doesn't seem to be added to all specific prefabs generated in the world, only new ones. is there a way to do that? I've been trying to modify something in the Tall Birchnut Tree Quote GLOBAL.STRINGS.ACTIONS.ACTIVATE.PUNCH = "Punch" local function TreePostInit(inst) local function GetVerb() return "PUNCH" end inst.GetActivateVerb = GetVerb if inst.components then inst:AddComponent("activatable") inst.components.activatable.inactive = true inst.components.activatable.OnActivate = function() end end inst.hasNuts = true end AddPrefabPostInit("dedicioustree_tall", TreePostInit) (There's more to be written, but for now I want this to work) But I can only Punch new ones instead of already generated ones I'd appreciete any help you'd give me here Link to comment Share on other sites More sharing options...
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