lakhnish Posted July 27, 2018 Share Posted July 27, 2018 (edited) Water balloons originally only adds wetness to two things: Players and Dragonfly. Enjoy your two new favorite weapons, the Morning Star and Electric Blowdarts! Under normal conditions, it takes five water balloons for a mob to reach full saturation, with the morning star doing about 0.29 less damage for each unit decrease in wetness. Each water balloon adds 20 saturation, with 100 being the max. Translation: You do more damage than a dark sword for about 15 seconds and more damage than a hambat for a total of 40 seconds (ie. an additional 25 seconds in comparison to the dark sword). Or more simply, you're as strong as a dark sword with a 4% decrease in the morning star's durability, and you're as strong as a hambat for about 11% durability points. One or two water balloons respectively, you're back to being strong! Check the discussion page on steam for what mobs I have (and haven't) implemented. Let mosquito farms be the new meta! Steam Page: https://steamcommunity.com/sharedfiles/filedetails/?id=1454416072 Acknowledgements: Thanks to @ksaab for showing me AddPrefabToit in this thread: https://forums.kleientertainment.com/forums/topic/93930-adding-components-to-mobs-with-multiple-prefabs-leads-to-crash/ And here's a thread from BluesyBuesy aka joeshmocoolstuff of why this should be in the base game: https://forums.kleientertainment.com/forums/topic/73816-let-water-balloons-give-wetness-to-any-mob/ Edited August 3, 2018 by lakhnish Morning star damage modifier in relation to saturation has been corrected Link to comment Share on other sites More sharing options...
lakhnish Posted July 28, 2018 Author Share Posted July 28, 2018 As of V 1.0.2, (June 27, 2018), most mobs from base game have been implemented and can now get wet from water balloons. Check steam discussion page for more information. Link to comment Share on other sites More sharing options...
lakhnish Posted August 3, 2018 Author Share Posted August 3, 2018 V 1.0.4 has configuration settings to enable/disable which mobs can get wet is there are performance issues. The default list of what mobs can and can't get wet takes performance into consideration. Check CPU Benchmarks in the steam discussion page to see if you're CPU can handle making more mobs wet, particularly those that can be expected to be numerous. Link to comment Share on other sites More sharing options...
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