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Hello guys of Keil!

First I have to say you made a solid good game with a lot of potential.

I bought the game ages ago and you still are developing it.

There are a lot of balance issues in the game and I think you know them for yourself.

At the Moment the way to go is to keep your base small and develop all techs and then go on with the expansion. Maybe you should have to build at last one working buliding/produce an amount of stuff to unlock more science?

I have played about 300 hours by now and the base expansion is very slow. I did not manage ever to build a base without energy issues until cycle 800. This game takes too long to build something. The main issue about that are the long ways Dupes have to go, the threat of germs that slows down expansion and almost impossible heat management. Using Exosuits does not really feel like a progress, to get some work done in those areas is complicated. You have to shut off Dupes from all other tasks. There should be a way to force them working in Exosuit areas.

Changing the direction of a building should be a thing you can set on a mousebutton, lazy people like me who don't want to use the keyboard will thank you.

I still haven't managed to get a steam turbine running or solar panels. (I never play sandbox, just regular games)

I tried to make a room checking if you implemented the Joule Thomson effect but it did not work. Can you confirm that it is not implemented?

If you do not manage to get some hatchlings at the start, are there bioms where they can appear? Or only in the starting area?

In every patch there is a resource you run out very quick. At the Moment (25.07.2018) it is coal (you need it for steel production) Is there a way to produce coal?

It would be a good thing to make a "germ checkpoint" for Dupes. If the health status of the the Dupe is X% and the amount of slimelung germs is lower than Y it may pass.

I tried to make a chamber measuring this but it does not work. Like many concepts you have to lock in Dupes for that and those rooms never really work out and get Dupes killed a lot.

If you run out of copper an overlay would be nice to see where you have build things out of copper so that you can salvage them and replace them with iron.

Dupes are stupid at mining. They ALWAYS manage to stay on the wrong side whenever it is possible. If a Dupes loses ist path to the Duplicator an instant message would be nice (and not when he pissed in his pants or has no air)

I once managed to make a mechanism to produce as much food as my Dupes eat and keep a good value without overproducing and wasting resources. However: it needed a simple calculator (!) made with Logic and lots of weight tiles. Way to complicated and too big. It would be easier to give us a "cook/produce until X items stored" option.

Speaking of Logic: it would be nice if Logic would be build on a bigger plate in a submenu. The space logic takes in my base is huge. The plate should be small and only have the size of all inputs/outputs as "one tile" per Input/Output.

 

At the moment there is no way to "store" resources or energy for the time when the natural gas is dormant. I tried to build a high pressure room for that but it does not filll up to get over the dormant phase. Effect is there is always a horrible phase without energy. The time you discover the second natural gas this problem is solved. This is the time you really can start expanding your base and this is way to late after hundreds of cycles.

I tried to make a battery phalanx to store enough energy during dormant times but this needs way to many resources and space.

Maybe this suggestions were made before and there are reasons why you did not implement it.

Keep on the good work. I am looking forward for the expansion where the dupes run a spaceship that they expand and gather resources from asteroids ;)

Greetings

Idinyphe

 

 

 

 

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16 hours ago, Idinyphe said:

If you do not manage to get some hatchlings at the start, are there bioms where they can appear? Or only in the starting area?

Only starting area. But you should get around 8-10 of them if you dig out the entire biome. From there you need to ranch them to get more.

 

16 hours ago, Idinyphe said:

In every patch there is a resource you run out very quick. At the Moment (25.07.2018) it is coal (you need it for steel production) Is there a way to produce coal?

The only way is to feed hatches but there should be large chunks of coal in the phosphorite biomes. I ahven`t got an issue with coal yet.

 

16 hours ago, Idinyphe said:

If you run out of copper an overlay would be nice to see where you have build things out of copper so that you can salvage them and replace them with iron.

Hovering over buildings shows what material they are made off. Generally it`s a good habit to build stuff from iron as soon as you start mining it.

 

16 hours ago, Idinyphe said:

Dupes are stupid

Yup. I`d say it`s a feature :p

 

16 hours ago, Idinyphe said:

It would be easier to give us a "cook/produce until X items stored" option.

The fridges can produce automation signals (like smart storage containers). You can use it to disable food production when they are full.

 

16 hours ago, Idinyphe said:

At the moment there is no way to "store" resources or energy for the time when the natural gas is dormant.

It`s all about how much power do you use. It`s sometimes possible to survive a long time just on manual generators (some people stayed on them up to cycle 200). It`s a good idea to make some room around the nat gas geyser so it won`t overpressure and produce the max amount of gas possible. Storing gasses can be tricky if you don`t want to use exploits but it`s doable. Later in the game you can switch to petroleum so you don`t have to rely on the geyser not being dormant, you can also use magma to cook the petroleum (it changes into nat gas and is overall more efficient than using the petrol generator).

Quote

Speaking of Logic: it would be nice if Logic would be build on a bigger plate in a submenu. The space logic takes in my base is huge. The plate should be small and only have the size of all inputs/outputs as "one tile" per Input/Output.


Couldn't agree more. Maybe make it a "miniaturisation" researchable feature if automaton takng lots of place is supposed to be a feature but It would really make it so much easier and worth it to use.

In every patch there is a resource you run out very quick. At the Moment (25.07.2018) it is coal (you need it for steel production) Is there a way to produce coal?

Hatch farming if you mined it aal, I'm afraid. That said there is a lot of it all around, especialy in caustic biomes. Also using coal genrator as little a possible and getting as soon spossible to natral gas or hydrogen will help you not loose at much at the start of the game

@Sasza22 and @Smuch

Thank you both for your answer.

 

Speaking of coal I think you never tried to build a hard shell around the asteorid :) 

Steel production is eating up coal like fries you put in front of me while playing oxygen not included!

At the start of the game I don't care of the hatchlings and later when I would need them they are gone. I guess they die of not having enough food.

Thank you for your hint that natural gas is more efficient. There are a few more materials I never could manage to build like "Propane", maybe there is a way to "store" it with that liquid?

In normal cases I have the second natural gas long before I get to crude oil. I just have not enough energy to run those exosuits to get there. The energy is used for a cooling system to keep my base cool.

 

I am not satisfied with the new update and will wait until they fixed the most things. This is the cool thing about the game: you can leave it for half a year and then play a new game ;)

 

 

 

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