Jump to content

Parker not working


Recommended Posts

I'm trying to make a character mod but it always seems to mess up. I have apparently fixed the rest of the bugs but now the game straight up crashes and puts this in the log whenever i load a world with it enabled (instead of telling me "modmain.lua is missing a comma" or something)
Here is the part of the most recent log regarding the mod in question:

...

[00:00:13]: FrontendLoadMod    workshop-1099451859    
[00:00:13]: Could not load mod_config_data/modconfiguration_workshop-1099451859    
[00:00:13]: Fontend-Loading mod: workshop-1099451859 (Scary Parker) Version:2.0    
[00:00:13]: Mod: workshop-1099451859 (Scary Parker)    Loading modworldgenmain.lua    
[00:00:13]: Mod: workshop-1099451859 (Scary Parker)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:13]: GOT top mod details...50
[00:00:16]: Frontend-Unloading mod 'all'.    
[00:00:23]: FrontendLoadMod    workshop-1099451859    
[00:00:23]: Could not load mod_config_data/modconfiguration_workshop-1099451859    
[00:00:23]: Fontend-Loading mod: workshop-1099451859 (Scary Parker) Version:2.0    
[00:00:23]: Mod: workshop-1099451859 (Scary Parker)    Loading modworldgenmain.lua    
[00:00:23]: Mod: workshop-1099451859 (Scary Parker)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:26]: Could not load mod_config_data/modconfiguration_workshop-1099451859    
[00:00:26]: GetGameModeMaxPlayers    survival    nil    
[00:00:26]: Not applying level data overrides.    
[00:00:26]: Not applying world gen overrides.    
[00:00:26]: Network tick rate: U=15(2), D=0
[00:00:26]: ModWorkshop::CancelDownloads clearing all unfinished downloads


...

[00:00:26]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:26]: Could not load mod_config_data/modconfiguration_workshop-1099451859    


...

[00:00:26]: ModIndex:GetModsToLoad inserting moddir,     workshop-1099451859    
[00:00:26]: Could not load mod_config_data/modconfiguration_workshop-1099451859    
[00:00:26]: Loading mod: workshop-1099451859 (Scary Parker) Version:2.0    
[00:00:26]: Mod: workshop-1099451859 (Scary Parker)    Loading modworldgenmain.lua    
[00:00:26]: Mod: workshop-1099451859 (Scary Parker)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:26]: Mod: workshop-1099451859 (Scary Parker)    Loading modmain.lua    
[00:00:26]: [string "scripts/util.lua"]:550: Could not find an asset matching anim/Scary Parker.zip in any of the search paths.
LUA ERROR stack traceback:
        =[C] in function 'assert'
        scripts/util.lua(550,1) in function 'resolvefilepath'
        scripts/mainfunctions.lua(118,1) in function 'resolve_fn'
        scripts/mainfunctions.lua(106,1) in function 'RegisterPrefabsImpl'
        scripts/mainfunctions.lua(132,1) in function 'RegisterPrefabs'
        scripts/mainfunctions.lua(161,1) in function 'LoadPrefabFile'
        scripts/main.lua(305,1) in function 'ModSafeStartup'
        scripts/main.lua(365,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(80,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
        scripts/main.lua(364,1) in function 'callback'
        scripts/modindex.lua(545,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(519,1) in function 'Load'
        scripts/main.lua(363,1) in main chunk
[00:00:26]: [string "scripts/mainfunctions.lua"]:1079: variable 'global_error_widget' is not declared
LUA ERROR stack traceback:
        =[C] in function 'error'
        scripts/strict.lua(23,1)
        scripts/mainfunctions.lua(1079,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(80,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
        scripts/main.lua(364,1) in function 'callback'
        scripts/modindex.lua(545,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(519,1) in function 'Load'
        scripts/main.lua(363,1) in main chunk
[00:00:26]: DoLuaFile Error: (null)
[00:00:26]: LuaError but no error string
[00:00:26]: Error loading main.lua
[00:00:26]: Failed mSimulation->Reset()
[00:00:26]: Error during game restart!
[00:00:29]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:29]: Collecting garbage...
[00:00:29]: lua_gc took 0.02 seconds


...

Help would be appreciated, thanks for reading.

Link to comment
Share on other sites

[00:00:26]: [string "scripts/util.lua"]:550: Could not find an asset matching anim/Scary Parker.zip in any of the search paths.

 

This is your problem. Verify you have all the right anim files with the right names.

Link to comment
Share on other sites

13 hours ago, Lumina said:

[00:00:26]: [string "scripts/util.lua"]:550: Could not find an asset matching anim/Scary Parker.zip in any of the search paths.

 

This is your problem. Verify you have all the right anim files with the right names.


I'll keep looking in .lua files for any typos but it looks like the folders are named properly.
image.thumb.png.244160e544af561e609662d595dda0ef.png
Thanks for the comment!
 

Link to comment
Share on other sites

2 minutes ago, SpartanQuasar said:

Is there something I have to unzip or un-compact? I cant find anything with the same typo. While you reply Ill run the mod again.

 

The most recent crash log \/

client_log.txt

3 minutes ago, Lumina said:

Verify you have ScaryParker and not  Scary Parker in your character file.

I don't see anything in the .lua files or in the folders not labeled properly. If you want, I can send a zip of the whole mod because I cannot see anything with Scary Parker.

 

Here is the entire mod as it is when I post this in case you wanted to review it.

workshop-1099451859.zip

Link to comment
Share on other sites

In the anim file it seems that the build name is Scary Parker :

PK     à„KV4¥‹í?  í?  	   build.xml<Build name="Scary Parker.scml">

Also, a lot of .xml files seems to have Scary Parker in their filename which could create issue :

<Atlas><Texture filename="Scary Parker_none.tex" /><Elements><Element name="Scary Parker_none.tex" u1="0.0009765625" u2="0.9580078125" v1="0.30908203125" v2="0.99951171875" /></Elements></Atlas>

Example.

Maybe you renamed something wrong when renaming files ?

Link to comment
Share on other sites

35 minutes ago, Lumina said:

In the anim file it seems that the build name is Scary Parker :


PK     à„KV4¥‹í?  í?  	   build.xml<Build name="Scary Parker.scml">

Also, a lot of .xml files seems to have Scary Parker in their filename which could create issue :


<Atlas><Texture filename="Scary Parker_none.tex" /><Elements><Element name="Scary Parker_none.tex" u1="0.0009765625" u2="0.9580078125" v1="0.30908203125" v2="0.99951171875" /></Elements></Atlas>

Example.

Maybe you renamed something wrong when renaming files ?

Which program is used to edit the xml files? I have the DST steam mod tools and the TEX editor.
To be sure, you found these under exported/ScaryParker/ScaryParker.zip ?

Link to comment
Share on other sites

2 hours ago, Lumina said:

I would suggest to start with a clean template, and follow the different steps, so you'll be sure the names will be correct.

Scary Parker broke again. I used the Extended Sample Character and imported only the graphics (body parts and portraits) and modified the other files to fit. Aaaaand it broke again..sigh..the game gets an error while loading the mod and closes before the error message screen can appear. This is the crash log,and modmain.lua.

client_log.txt

modmain.lua

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...