SpartanQuasar Posted July 20, 2018 Share Posted July 20, 2018 I'm trying to make a character mod but it always seems to mess up. I have apparently fixed the rest of the bugs but now the game straight up crashes and puts this in the log whenever i load a world with it enabled (instead of telling me "modmain.lua is missing a comma" or something) Here is the part of the most recent log regarding the mod in question: ...[00:00:13]: FrontendLoadMod workshop-1099451859 [00:00:13]: Could not load mod_config_data/modconfiguration_workshop-1099451859 [00:00:13]: Fontend-Loading mod: workshop-1099451859 (Scary Parker) Version:2.0 [00:00:13]: Mod: workshop-1099451859 (Scary Parker) Loading modworldgenmain.lua [00:00:13]: Mod: workshop-1099451859 (Scary Parker) Mod had no modworldgenmain.lua. Skipping. [00:00:13]: GOT top mod details...50 [00:00:16]: Frontend-Unloading mod 'all'. [00:00:23]: FrontendLoadMod workshop-1099451859 [00:00:23]: Could not load mod_config_data/modconfiguration_workshop-1099451859 [00:00:23]: Fontend-Loading mod: workshop-1099451859 (Scary Parker) Version:2.0 [00:00:23]: Mod: workshop-1099451859 (Scary Parker) Loading modworldgenmain.lua [00:00:23]: Mod: workshop-1099451859 (Scary Parker) Mod had no modworldgenmain.lua. Skipping. [00:00:26]: Could not load mod_config_data/modconfiguration_workshop-1099451859 [00:00:26]: GetGameModeMaxPlayers survival nil [00:00:26]: Not applying level data overrides. [00:00:26]: Not applying world gen overrides. [00:00:26]: Network tick rate: U=15(2), D=0 [00:00:26]: ModWorkshop::CancelDownloads clearing all unfinished downloads ...[00:00:26]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:26]: Could not load mod_config_data/modconfiguration_workshop-1099451859 ...[00:00:26]: ModIndex:GetModsToLoad inserting moddir, workshop-1099451859 [00:00:26]: Could not load mod_config_data/modconfiguration_workshop-1099451859 [00:00:26]: Loading mod: workshop-1099451859 (Scary Parker) Version:2.0 [00:00:26]: Mod: workshop-1099451859 (Scary Parker) Loading modworldgenmain.lua [00:00:26]: Mod: workshop-1099451859 (Scary Parker) Mod had no modworldgenmain.lua. Skipping. [00:00:26]: Mod: workshop-1099451859 (Scary Parker) Loading modmain.lua [00:00:26]: [string "scripts/util.lua"]:550: Could not find an asset matching anim/Scary Parker.zip in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(550,1) in function 'resolvefilepath' scripts/mainfunctions.lua(118,1) in function 'resolve_fn' scripts/mainfunctions.lua(106,1) in function 'RegisterPrefabsImpl' scripts/mainfunctions.lua(132,1) in function 'RegisterPrefabs' scripts/mainfunctions.lua(161,1) in function 'LoadPrefabFile' scripts/main.lua(305,1) in function 'ModSafeStartup' scripts/main.lua(365,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(26,1) in function 'SavePersistentString' scripts/modindex.lua(80,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(67,1) in function 'BeginStartupSequence' scripts/main.lua(364,1) in function 'callback' scripts/modindex.lua(545,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(519,1) in function 'Load' scripts/main.lua(363,1) in main chunk [00:00:26]: [string "scripts/mainfunctions.lua"]:1079: variable 'global_error_widget' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/mainfunctions.lua(1079,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(26,1) in function 'SavePersistentString' scripts/modindex.lua(80,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(67,1) in function 'BeginStartupSequence' scripts/main.lua(364,1) in function 'callback' scripts/modindex.lua(545,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(519,1) in function 'Load' scripts/main.lua(363,1) in main chunk [00:00:26]: DoLuaFile Error: (null) [00:00:26]: LuaError but no error string [00:00:26]: Error loading main.lua [00:00:26]: Failed mSimulation->Reset() [00:00:26]: Error during game restart! [00:00:29]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:29]: Collecting garbage... [00:00:29]: lua_gc took 0.02 seconds ... Help would be appreciated, thanks for reading. Link to comment Share on other sites More sharing options...
Lumina Posted July 20, 2018 Share Posted July 20, 2018 [00:00:26]: [string "scripts/util.lua"]:550: Could not find an asset matching anim/Scary Parker.zip in any of the search paths. This is your problem. Verify you have all the right anim files with the right names. Link to comment Share on other sites More sharing options...
SpartanQuasar Posted July 20, 2018 Author Share Posted July 20, 2018 13 hours ago, Lumina said: [00:00:26]: [string "scripts/util.lua"]:550: Could not find an asset matching anim/Scary Parker.zip in any of the search paths. This is your problem. Verify you have all the right anim files with the right names. I'll keep looking in .lua files for any typos but it looks like the folders are named properly. Thanks for the comment! Link to comment Share on other sites More sharing options...
Lumina Posted July 20, 2018 Share Posted July 20, 2018 There is a space in the log error. Link to comment Share on other sites More sharing options...
SpartanQuasar Posted July 20, 2018 Author Share Posted July 20, 2018 4 minutes ago, Lumina said: There is a space in the log error. Is there something I have to unzip or un-compact? I cant find anything with the same typo. While you reply Ill run the mod again. Link to comment Share on other sites More sharing options...
Lumina Posted July 20, 2018 Share Posted July 20, 2018 Verify you have ScaryParker and not Scary Parker in your character file. Link to comment Share on other sites More sharing options...
SpartanQuasar Posted July 20, 2018 Author Share Posted July 20, 2018 2 minutes ago, SpartanQuasar said: Is there something I have to unzip or un-compact? I cant find anything with the same typo. While you reply Ill run the mod again. The most recent crash log \/ client_log.txt 3 minutes ago, Lumina said: Verify you have ScaryParker and not Scary Parker in your character file. I don't see anything in the .lua files or in the folders not labeled properly. If you want, I can send a zip of the whole mod because I cannot see anything with Scary Parker. Here is the entire mod as it is when I post this in case you wanted to review it. workshop-1099451859.zip Link to comment Share on other sites More sharing options...
Lumina Posted July 20, 2018 Share Posted July 20, 2018 In the anim file it seems that the build name is Scary Parker : PK à„KV4¥‹í? í? build.xml<Build name="Scary Parker.scml"> Also, a lot of .xml files seems to have Scary Parker in their filename which could create issue : <Atlas><Texture filename="Scary Parker_none.tex" /><Elements><Element name="Scary Parker_none.tex" u1="0.0009765625" u2="0.9580078125" v1="0.30908203125" v2="0.99951171875" /></Elements></Atlas> Example. Maybe you renamed something wrong when renaming files ? Link to comment Share on other sites More sharing options...
SpartanQuasar Posted July 20, 2018 Author Share Posted July 20, 2018 35 minutes ago, Lumina said: In the anim file it seems that the build name is Scary Parker : PK à„KV4¥‹í? í? build.xml<Build name="Scary Parker.scml"> Also, a lot of .xml files seems to have Scary Parker in their filename which could create issue : <Atlas><Texture filename="Scary Parker_none.tex" /><Elements><Element name="Scary Parker_none.tex" u1="0.0009765625" u2="0.9580078125" v1="0.30908203125" v2="0.99951171875" /></Elements></Atlas> Example. Maybe you renamed something wrong when renaming files ? Which program is used to edit the xml files? I have the DST steam mod tools and the TEX editor. To be sure, you found these under exported/ScaryParker/ScaryParker.zip ? Link to comment Share on other sites More sharing options...
Lumina Posted July 20, 2018 Share Posted July 20, 2018 The first line, yes. The other, no. How did you renamed files ? Link to comment Share on other sites More sharing options...
SpartanQuasar Posted July 20, 2018 Author Share Posted July 20, 2018 1 minute ago, Lumina said: The first line, yes. The other, no. How did you renamed files ? I made this mod a while ago and gave up because it wasn't working, so I don't remember how. Link to comment Share on other sites More sharing options...
Lumina Posted July 20, 2018 Share Posted July 20, 2018 I would suggest to start with a clean template, and follow the different steps, so you'll be sure the names will be correct. Link to comment Share on other sites More sharing options...
SpartanQuasar Posted July 20, 2018 Author Share Posted July 20, 2018 Just now, Lumina said: I would suggest to start with a clean template, and follow the different steps, so you'll be sure the names will be correct. Thank you for your help. I will start fresh when I run out of ideas. Link to comment Share on other sites More sharing options...
SpartanQuasar Posted July 21, 2018 Author Share Posted July 21, 2018 2 hours ago, Lumina said: I would suggest to start with a clean template, and follow the different steps, so you'll be sure the names will be correct. Scary Parker broke again. I used the Extended Sample Character and imported only the graphics (body parts and portraits) and modified the other files to fit. Aaaaand it broke again..sigh..the game gets an error while loading the mod and closes before the error message screen can appear. This is the crash log,and modmain.lua. client_log.txt modmain.lua Link to comment Share on other sites More sharing options...
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