WrathOf Posted February 16, 2013 Share Posted February 16, 2013 @ Luna Lovecraft Well not sure what all you are changing but all I did was change the day and dusk colors to black and commented out the gradient transition code and it worked fine with no color glitch during phase transitions. What I did not expect was for the grue to work with just these few changes. Sweet! -- in Clock class constructorself.dayColour = Point(60/255, 60/255, 60/255)self.duskColour = Point(40/255, 40/255, 40/255)-- in Clock OnUpdate method--[[ if self.lerptimeleft > 0 then local percent = 1 - (self.lerptimeleft / self.totallerptime) local r = percent*self.lerpToColour.x + (1 - percent)*self.lerpFromColour.x local g = percent*self.lerpToColour.y + (1 - percent)*self.lerpFromColour.y local b = percent*self.lerpToColour.z + (1 - percent)*self.lerpFromColour.z self.currentColour = Point(r,g,b) self.lerptimeleft = self.lerptimeleft - dt end--]] I am having a blast playing Willow in this perpetual night mode trying to scrounge for flint by tourch light and not burn down everything when it runs out! It is such a trip to annoy grue while digging up stumps and running across the mobs unexpectedly....stop chasing me tallbird! Having to build a fire just to fight stuff, e.g. spiders and dogs was hillarious....finally got easier once I unlocked the miners hat Link to comment Share on other sites More sharing options...
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