chriscahill Posted June 24, 2018 Share Posted June 24, 2018 Greetings. I tried to override settings for my server. Specifically, the spawn rate of Treeguards, Hounds, the Antlion Tribute and the Bearger to be set to their Default Settings. I used these set of commands: TheWorld.topology.overrides.deerclops = "default" TheWorld.topology.overrides.krampus = "default" TheWorld.topology.overrides.deerclops = "default" TheWorld.topology.overrides.antliontribute = "default" TheWorld.topology.overrides.leif = "default" and then did c_save() c_reset() to which when it restarted, the Overworld crashed and I looked at it's server_log to where I found this: [00:00:35]: [string "scripts/tuning_override.lua"]:40: attempt to call field '?' (a nil value) LUA ERROR stack traceback: scripts/tuning_override.lua:40 in (upvalue) SetSpawnMode (Lua) <38-42> spawner = table: 0B7F98B8 difficulty = default scripts/tuning_override.lua:47 in (field) ? (Lua) <46-48> difficulty = default scripts/gamelogic.lua:464 in (upvalue) PopulateWorld (Lua) <313-518> savedata = table: 0B164530 profile = table: 0699B890 world = 100026 - world (valid:true) tuning_override = table: 07F58D38 override = hounds value = default scripts/gamelogic.lua:734 in (upvalue) DoInitGame (Lua) <617-813> savedata = table: 0B164530 profile = table: 0699B890 was_file_load = false scripts/gamelogic.lua:847 in (upvalue) cb (Lua) <841-848> savedata = table: 0B164530 scripts/saveindex.lua:285 in () ? (Lua) <267-286> load_success = true str = return {world_network={persistdata={worldtemperature={seasontemperature=27.5,daylight=true,noisetime=93812.3515625,season="autumn",phasetemperature=1.0941852379333},seasons={elapseddaysinseason=11,premode=false,remainingdaysinseason=9,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},clock={moonwaxing=false,totaltimeinphase=360,cycles=196,phase="day",remainingtimeinphase=334.71850585938,moonphase2="half",segs={night=1,day=12,dusk=3}},globalpositions={worldmap=""},weather={preciptype="none",daylight=true,moistureceil=4447.1596679688,minlightningdelay=60,peakprecipitationrate=0.95388650894165,season="autumn",moisturerateval=0.25923357332036,lightningmode="rain",moistureceilmultiplier=8,moisture=3937.9001464844,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=93812.3515625,moisturerate=0.129616782 [**truncated**] success = true savedata = table: 0B164530 =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:267 in (method) GetSaveDataFile (Lua) <266-287> self = data = table: 0B15FAF8 current_slot = 1 file = session/542B3073BCDA9073/0000000265 cb = function - scripts/gamelogic.lua:841 scripts/saveindex.lua:293 in (method) GetSaveData (Lua) <289-297> self = data = table: 0B15FAF8 current_slot = 1 slot = 1 cb = function - scripts/gamelogic.lua:841 file = session/542B3073BCDA9073/0000000265 scripts/gamelogic.lua:849 in (upvalue) DoLoadWorld (Lua) <840-850> saveslot = 1 onload = function - scripts/gamelogic.lua:841 scripts/gamelogic.lua:892 in (upvalue) LoadSlot (Lua) <886-898> slot = 1 scripts/gamelogic.lua:958 in (upvalue) DoResetAction (Lua) <909-998> [00:00:35]: [string "scripts/tuning_override.lua"]:40: attempt to call field '?' (a nil value) LUA ERROR stack traceback: scripts/tuning_override.lua:40 in (upvalue) SetSpawnMode (Lua) <38-42> scripts/tuning_override.lua:47 in (field) ? (Lua) <46-48> scripts/gamelogic.lua:464 in (upvalue) PopulateWorld (Lua) <313-518> scripts/gamelogic.lua:734 in (upvalue) DoInitGame (Lua) <617-813> scripts/gamelogic.lua:847 in (upvalue) cb (Lua) <841-848> scripts/saveindex.lua:285 in () ? (Lua) <267-286> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:267 in (method) GetSaveDataFile (Lua) <266-287> scripts/saveindex.lua:293 in (method) GetSaveData (Lua) <289-297> scripts/gamelogic.lua:849 in (upvalue) DoLoadWorld (Lua) <840-850> scripts/gamelogic.lua:892 in (upvalue) LoadSlot (Lua) <886-898> scripts/gamelogic.lua:958 in (upvalue) DoResetAction (Lua) <909-998> [00:00:35]: ModIndex: Load sequence finished successfully. [00:00:35]: Reset() returning Any form of help would be appreciated. Cheers, Chris. Link to comment Share on other sites More sharing options...
Daniel86268 Posted June 25, 2018 Share Posted June 25, 2018 According to this guide it's not leif, but instead liefs liefs = "default", -- "never", "rare", "default", "often", "always" So I assume it created a new value, but doesn't know what to do with it. Try going back to a previous save and redo those changes. Link to comment Share on other sites More sharing options...
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