flatlander Posted February 14, 2013 Share Posted February 14, 2013 (edited) This is a suggestion of course... add items that can only be crafted at certain levels of insanity. These items could be so unhinged that the functionality of them would not be understandable to the player character... or they might wonder how the items came to be. They might also change in appearance aka...Rabbits become beardlings/etc. Edited February 14, 2013 by flatlander Link to comment Share on other sites More sharing options...
mobius187 Posted February 14, 2013 Share Posted February 14, 2013 I would add that maybe items you craft while insane shouldn't work anymore when you're sane. Or maybe they never worked in the first place... Link to comment Share on other sites More sharing options...
Snob Posted February 14, 2013 Share Posted February 14, 2013 Here's my suggestion:If you're sane, there's no uses for grave-digger items.If you're insane, you've got a lot of uses for those grave-digger items.Somehow unrelated, but still related. Link to comment Share on other sites More sharing options...
mobius187 Posted February 14, 2013 Share Posted February 14, 2013 If you're insane, you've got a lot of uses for those grave-digger items.A while back I made suggestions for items you dug up from graves. The first set of suggestion only involved Wendy, or to be specific, Abigail. As most of the items were toys I suggested that giving them to Abigail would grant her a new power for a limited duration (i.e. 1 night).The other suggestion involved allowing the player to uncover locations in the world that would inspire new inventions the player otherwise wouldn't be able to craft and that a component to these inventions would be an item from a grave, like the wires for example. Link to comment Share on other sites More sharing options...
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