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Need help with custom staff item, crashes game


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I'm having a bit of trouble with my making a custom staff item for a mod that I am making for a friend, as of right now I'm just trying to get it to spawn in with a basic code from another mod, after that I will code it according to what I want it to do. But every time DST completely crashes. I have posted my recent log file and my mod so far below, thank you in advance for the help!~ 

 

 

[00:00:00]: 
System Memory:
    Memory Load: 26%
    Available Physical Memory: 12029m/16366m
    Available Page File: 14338m/18798m
    Available Virtual Memory: 3977m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 27m
    Working Set Size: 27m
    Quota Peak Page Pool Usage: 234k
    Quota Page Pool Usage: 228k
    Quota Peak Non Paged Pool Usage:16k
    Quota Non Paged Pool Usage: 15k
    Page File Usage: 5m
    Peak Page File Usage: 5m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 273770
[00:00:00]: Current time: Mon Jun 18 01:44:14 2018

[00:00:00]: Don't Starve Together: 273770 WIN32_STEAM
[00:00:00]: Build Date: 3123
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 2866369
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (4656)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:03]: Ping measurement completed
[00:00:03]: Ping location: atl=25+2,iad=38+3/38+2,okc=43+4,ord=61+6/44+2,lax=75+7/69+2,tuk=90+9/88+2,sea=96+9/89+2,mwh=95+9/92+2,lhr=111+11/110+2,fra=122+12,gru=181+18/156+2,sgp=247+24/258+2
[00:00:11]: ProfileIndex:4.39
[00:00:11]: [Connect] PendingConnection::Reset(true)
[00:00:11]: Network tick rate: U=15(2), D=0
[00:00:11]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:11]: WindowsFirewall - Application already authorized
[00:00:11]: THREAD - started 'StreamInput' (7396)
[00:00:11]: loaded ping_cache
[00:00:11]: Offline user ID: OU_76561198382680958
[00:00:11]: SteamID: 76561198382680958
[00:00:11]: HardwareStats:
  OS                        
    name                      Microsoft Windows 8.1 Pro
    version                   6.3.9600
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU                       
    numCores                  4
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    manufacturer              GenuineIntel
    clockSpeed                3301
  RAM                       
    megsOfRam                 16384
  GPU                       
    name                      AMD Radeon R9 200 Series
    driverDate                20170704000000.000000-000
    megsOfRam                 2048
    refreshRate               59
    videoModeDescription      1920 x 1080 x 4294967296 colors
    driverVersion             22.19.171.1024

[00:00:11]: cGame::InitializeOnMainThread
[00:00:11]: WindowManager::Initialize
[00:00:11]: CreateWindow: Requesting 1916,1017 - 5/6/5 - -1/-1/-1 - 0
[00:00:11]: CreateEGLContext: 16 configs found
[00:00:11]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:11]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:11]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:11]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:11]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:11]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:11]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:11]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:11]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:11]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:11]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:11]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:11]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:11]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:11]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:11]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:11]: RestoreWindowPosition
[00:00:11]:    Saved Client Pos (0 x 31)
[00:00:11]:    Adjusted Window Pos (-8 x 0)
[00:00:11]: EnsureWindowOnScreen
[00:00:11]:    All good.
[00:00:11]: GLInfo
[00:00:11]: ~~~~~~
[00:00:11]: GL_VENDOR: Google Inc.
[00:00:11]: GL_RENDERER: ANGLE (AMD Radeon R9 200 Series)
[00:00:11]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:11]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:11]: THREAD - started 'WindowsInputManager' (8232)
[00:00:11]: OpenGL extensions (19, 19):
[00:00:11]: GL_ANGLE_depth_texture
[00:00:11]: GL_ANGLE_framebuffer_blit
[00:00:11]: GL_ANGLE_framebuffer_multisample
[00:00:11]: GL_ANGLE_instanced_arrays
[00:00:11]: GL_ANGLE_pack_reverse_row_order
[00:00:11]: GL_ANGLE_texture_compression_dxt3
[00:00:11]: GL_ANGLE_texture_compression_dxt5
[00:00:11]: GL_ANGLE_texture_usage
[00:00:11]: GL_ANGLE_translated_shader_source
[00:00:11]: GL_EXT_read_format_bgra
[00:00:11]: GL_EXT_robustness
[00:00:11]: GL_EXT_texture_compression_dxt1
[00:00:11]: GL_EXT_texture_format_BGRA8888
[00:00:11]: GL_EXT_texture_storage
[00:00:11]: GL_OES_get_program_binary
[00:00:11]: GL_OES_packed_depth_stencil
[00:00:11]: GL_OES_rgb8_rgba8
[00:00:11]: GL_OES_standard_derivatives
[00:00:11]: GL_OES_texture_npot
[00:00:11]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:11]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:11]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:11]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:11]: GL_MAX_VARYING_VECTORS = 10
[00:00:11]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:11]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:11]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:11]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:11]: 4 compressed texture formats
[00:00:11]: texture format 0x83f0
[00:00:11]: texture format 0x83f1
[00:00:11]: texture format 0x83f2
[00:00:11]: texture format 0x83f3
[00:00:11]: Renderer initialize: Okay
[00:00:12]: AnimManager initialize: Okay
[00:00:12]: Buffers initialize: Okay
[00:00:12]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:12]: GameSpecific initialize: Okay
[00:00:12]: cGame::StartPlaying
[00:00:12]: LOADING LUA
[00:00:12]: DoLuaFile scripts/main.lua
[00:00:12]: DoLuaFile loading buffer scripts/main.lua
[00:00:12]:   taskgrouplist:    default    Together    
[00:00:12]:   taskgrouplist:    classic    Classic    
[00:00:12]:   taskgrouplist:    cave_default    Underground    
[00:00:12]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:12]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:12]: running main.lua
    
[00:00:12]: loaded modindex    
[00:00:12]: WARNING: icon paths for mod AlexPigeon-DST (Alex) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.    
[00:00:12]: ModIndex: Beginning normal load sequence.
    
[00:00:14]: LOADING LUA SUCCESS
[00:00:14]: PlayerDeaths loaded morgue    5508    
[00:00:14]: PlayerHistory loaded player_history    1267    
[00:00:14]: bloom_enabled    false    
[00:00:14]: loaded saveindex    
[00:00:14]: OnFilesLoaded()    
[00:00:14]: OnUpdatePurchaseStateComplete    
[00:00:14]: Klump load on boot started.    
[00:00:15]: Klump files loaded:     120    
[00:00:16]:     Load FE    
[00:00:17]:     Load FE: done    
[00:00:17]: THREAD - started 'FilesExistAsyncThread' (7308)
[00:00:17]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:00:17]: FilesExistAsyncThread started (16364 files)...
[00:00:17]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:17]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:17]: ModIndex: Load sequence finished successfully.    
[00:00:17]: Reset() returning
[00:00:18]: ... FilesExistAsyncThread complete
[00:00:28]: [Steam] Auth Session Ticket requested...
[00:00:28]: [Steam] Got Auth Session Ticket
[00:00:29]: [200] Account Communication Success (3)
[00:00:29]: Logging in as KU_E0AJFxC_
[00:00:30]: saved APP:Klei//DoNotStarveTogether/client_save/pricing_cache
[00:00:30]: Adding unlocked event achievement: cook_first
[00:00:30]: Adding unlocked event achievement: cook_large
[00:00:30]: Adding unlocked event achievement: cook_silver
[00:00:30]: Adding unlocked event achievement: farm_fertilize
[00:00:30]: Adding unlocked event achievement: farm_sow
[00:00:30]: Adding unlocked event achievement: farm_sow_all
[00:00:30]: Adding unlocked event achievement: farm_till
[00:00:30]: Adding unlocked event achievement: food_001
[00:00:30]: Adding unlocked event achievement: food_002
[00:00:30]: Adding unlocked event achievement: food_003
[00:00:30]: Adding unlocked event achievement: food_004
[00:00:30]: Adding unlocked event achievement: food_005
[00:00:30]: Adding unlocked event achievement: food_007
[00:00:30]: Adding unlocked event achievement: food_008
[00:00:30]: Adding unlocked event achievement: food_010
[00:00:30]: Adding unlocked event achievement: food_011
[00:00:30]: Adding unlocked event achievement: food_012
[00:00:30]: Adding unlocked event achievement: food_014
[00:00:30]: Adding unlocked event achievement: food_015
[00:00:30]: Adding unlocked event achievement: food_020
[00:00:30]: Adding unlocked event achievement: food_021
[00:00:30]: Adding unlocked event achievement: food_022
[00:00:30]: Adding unlocked event achievement: food_024
[00:00:30]: Adding unlocked event achievement: food_025
[00:00:30]: Adding unlocked event achievement: food_026
[00:00:30]: Adding unlocked event achievement: food_029
[00:00:30]: Adding unlocked event achievement: food_030
[00:00:30]: Adding unlocked event achievement: food_039
[00:00:30]: Adding unlocked event achievement: food_042
[00:00:30]: Adding unlocked event achievement: food_046
[00:00:30]: Adding unlocked event achievement: food_047
[00:00:30]: Adding unlocked event achievement: food_052
[00:00:30]: Adding unlocked event achievement: food_053
[00:00:30]: Adding unlocked event achievement: food_057
[00:00:30]: Adding unlocked event achievement: food_067
[00:00:30]: Adding unlocked event achievement: food_068
[00:00:30]: Adding unlocked event achievement: food_069
[00:00:30]: Adding unlocked event achievement: food_syrup
[00:00:30]: Adding unlocked event achievement: gather_safe
[00:00:30]: Adding unlocked event achievement: quag_win_fast
[00:00:30]: Adding unlocked event achievement: quag_win_first
[00:00:30]: Adding unlocked event achievement: quag_win_noburnt
[00:00:30]: Adding unlocked event achievement: quag_win_perfect
[00:00:30]: Adding unlocked event achievement: tribute_coin2
[00:00:30]: Adding unlocked event achievement: tribute_coin3
[00:00:30]: Adding unlocked event achievement: tribute_coin4
[00:00:30]: Adding unlocked event achievement: tribute_fast
[00:00:30]: Adding unlocked event achievement: tribute_num_high
[00:00:30]: Adding unlocked event achievement: tribute_num_low
[00:00:30]: Adding unlocked event achievement: tribute_num_med
[00:00:30]: loaded inventory_cache_prod
[00:00:30]: loaded inventory_cache_prod
[00:00:33]: Getting top mod details...
[00:00:33]: Frontend-Unloading mod 'all'.    
[00:00:33]: FrontendLoadMod    AlexPigeon-DST    
[00:00:33]: Could not load mod_config_data/modconfiguration_AlexPigeon-DST    
[00:00:33]: Fontend-Loading mod: AlexPigeon-DST (Alex) Version:1.2.3    
[00:00:33]: Mod: AlexPigeon-DST (Alex)    Loading modworldgenmain.lua    
[00:00:33]: Mod: AlexPigeon-DST (Alex)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:34]: GOT top mod details...50
[00:00:35]: Frontend-Unloading mod 'all'.    
[00:00:37]: FrontendLoadMod    AlexPigeon-DST    
[00:00:37]: Could not load mod_config_data/modconfiguration_AlexPigeon-DST    
[00:00:37]: Fontend-Loading mod: AlexPigeon-DST (Alex) Version:1.2.3    
[00:00:37]: Mod: AlexPigeon-DST (Alex)    Loading modworldgenmain.lua    
[00:00:37]: Mod: AlexPigeon-DST (Alex)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:39]: Could not load mod_config_data/modconfiguration_AlexPigeon-DST    
[00:00:39]: GetGameModeMaxPlayers    survival    nil    
[00:00:39]: Not applying level data overrides.    
[00:00:39]: Not applying world gen overrides.    
[00:00:39]: Network tick rate: U=15(2), D=0
[00:00:39]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:39]: About to start a server with the following settings:
[00:00:39]:   Dedicated: false
[00:00:39]:   Online: true
[00:00:39]:   Passworded: false
[00:00:39]:   ServerPort: 10999
[00:00:39]:   SteamAuthPort: 8766
[00:00:39]:   SteamMasterServerPort: 27016
[00:00:39]:   ClanID: false
[00:00:39]:   ClanOnly: false
[00:00:39]:   ClanAdmin: false
[00:00:39]:   LanOnly: false
[00:00:39]:   FriendsOnly: false
[00:00:39]:   EnableAutosaver: true
[00:00:39]:   EncodeUserPath: true
[00:00:39]:   PVP: false
[00:00:39]:   MaxPlayers: 6
[00:00:39]:   GameMode: survival
[00:00:39]:   OverridenDNS: 
[00:00:39]:   PauseWhenEmpty: true
[00:00:39]:   IdleTimeout: 1800s
[00:00:39]:   VoteEnabled: false
[00:00:39]:   InternetBroadcasting: true
[00:00:39]:   Intent: cooperative
[00:00:39]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:39]: Could not load mod_config_data/modconfiguration_AlexPigeon-DST    
[00:00:39]: Online Server Started on port: 10999
[00:00:39]: Collecting garbage...
[00:00:39]: lua_gc took 0.03 seconds
[00:00:39]: ~ShardLuaProxy()
[00:00:39]: ~ItemServerLuaProxy()
[00:00:39]: ~InventoryLuaProxy()
[00:00:39]: ~NetworkLuaProxy()
[00:00:39]: ~SimLuaProxy()
[00:00:39]: Cancelling LuaQueryCallback handle [4]
[00:00:39]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:39]: lua_close took 0.04 seconds
[00:00:39]: ReleaseAll
[00:00:39]: ReleaseAll Finished
[00:00:39]: cGame::StartPlaying
[00:00:39]: LOADING LUA
[00:00:39]: DoLuaFile scripts/main.lua
[00:00:39]: DoLuaFile loading buffer scripts/main.lua
[00:00:39]:   taskgrouplist:    default    Together    
[00:00:39]:   taskgrouplist:    classic    Classic    
[00:00:39]:   taskgrouplist:    cave_default    Underground    
[00:00:39]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:39]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:39]: running main.lua
    
[00:00:39]: loaded modindex    
[00:00:39]: WARNING: icon paths for mod AlexPigeon-DST (Alex) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.    
[00:00:39]: ModIndex: Beginning normal load sequence.
    
[00:00:39]: ModIndex:GetModsToLoad inserting moddir,     AlexPigeon-DST    
[00:00:39]: Could not load mod_config_data/modconfiguration_AlexPigeon-DST    
[00:00:39]: Loading mod: AlexPigeon-DST (Alex) Version:1.2.3    
[00:00:39]: Mod: AlexPigeon-DST (Alex)    Loading modworldgenmain.lua    
[00:00:39]: Mod: AlexPigeon-DST (Alex)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:39]: Mod: AlexPigeon-DST (Alex)    Loading modmain.lua    
[00:00:40]: LOADING LUA SUCCESS
[00:00:40]: PlayerDeaths loaded morgue    5508    
[00:00:40]: PlayerHistory loaded player_history    1267    
[00:00:40]: bloom_enabled    false    
[00:00:40]: loaded saveindex    
[00:00:40]: OnFilesLoaded()    
[00:00:40]: OnUpdatePurchaseStateComplete    
[00:00:40]: Load Slot: ... generating new world    
[00:00:40]: WorldSim::SimThread::SimThread()
[00:00:40]: ABOUT TO INSTALL STACKTRACE
[00:00:40]: DoLuaFile scripts/stacktrace.lua
[00:00:40]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:00:40]: INSTALLED STACKTRACE
[00:00:40]: WorldSim::SimThread::SimThread() complete
[00:00:40]: THREAD - started 'WorldSim' (4528)
[00:00:40]: WorldSim::SimThread::Main()
[00:00:40]: DoLuaFile scripts/worldgen_main.lua
[00:00:40]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:40]: ModIndex: Load sequence finished successfully.    
[00:00:40]: Reset() returning
[00:00:40]: DLC enabled :     false    
[00:00:40]:   taskgrouplist:    default    Together    
[00:00:40]:   taskgrouplist:    classic    Classic    
[00:00:40]:   taskgrouplist:    cave_default    Underground    
[00:00:40]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:40]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:40]: ModIndex:GetModsToLoad inserting modname,     AlexPigeon-DST    
[00:00:40]: Loading mod: AlexPigeon-DST (Alex) Version:1.2.3    
[00:00:40]: Mod: AlexPigeon-DST (Alex)    Loading modworldgenmain.lua    
[00:00:40]: Mod: AlexPigeon-DST (Alex)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:40]: running worldgen_main.lua
    
[00:00:40]: SEED =     1529300694    
[00:00:40]: Generating world with these parameters:    
[00:00:40]: level_type    SURVIVAL    
[00:00:40]: level_data:    
[00:00:40]:     K:     1     V:     table: 0C6E6120    
[00:00:40]:         K:     desc     V:     The standard Don't Starve experience.    
[00:00:40]:         K:     hideminimap     V:     false    
[00:00:40]:         K:     id     V:     SURVIVAL_TOGETHER    
[00:00:40]:         K:     location     V:     forest    
[00:00:40]:         K:     max_playlist_position     V:     999    
[00:00:40]:         K:     min_playlist_position     V:     0    
[00:00:40]:         K:     name     V:     Default    
[00:00:40]:         K:     numrandom_set_pieces     V:     4    
[00:00:40]:         K:     ordered_story_setpieces     V:     table: 0C6E60F8    
[00:00:40]:             K:     1     V:     Sculptures_1    
[00:00:40]:             K:     2     V:     Maxwell5    
[00:00:40]:         K:     override_level_string     V:     false    
[00:00:40]:         K:     overrides     V:     table: 0C6E65D0    
[00:00:40]:             K:     alternatehunt     V:     default    
[00:00:40]:             K:     angrybees     V:     default    
[00:00:40]:             K:     antliontribute     V:     default    
[00:00:40]:             K:     autumn     V:     default    
[00:00:40]:             K:     bearger     V:     default    
[00:00:40]:             K:     beefalo     V:     default    
[00:00:40]:             K:     beefaloheat     V:     default    
[00:00:40]:             K:     bees     V:     default    
[00:00:40]:             K:     berrybush     V:     default    
[00:00:40]:             K:     birds     V:     default    
[00:00:40]:             K:     boons     V:     default    
[00:00:40]:             K:     branching     V:     default    
[00:00:40]:             K:     butterfly     V:     default    
[00:00:40]:             K:     buzzard     V:     default    
[00:00:40]:             K:     cactus     V:     default    
[00:00:40]:             K:     carrot     V:     default    
[00:00:40]:             K:     catcoon     V:     default    
[00:00:40]:             K:     chess     V:     default    
[00:00:40]:             K:     day     V:     default    
[00:00:40]:             K:     deciduousmonster     V:     default    
[00:00:40]:             K:     deerclops     V:     default    
[00:00:40]:             K:     disease_delay     V:     default    
[00:00:40]:             K:     dragonfly     V:     default    
[00:00:40]:             K:     flint     V:     default    
[00:00:40]:             K:     flowers     V:     default    
[00:00:40]:             K:     frograin     V:     default    
[00:00:40]:             K:     goosemoose     V:     default    
[00:00:40]:             K:     grass     V:     default    
[00:00:40]:             K:     houndmound     V:     default    
[00:00:40]:             K:     hounds     V:     default    
[00:00:40]:             K:     hunt     V:     default    
[00:00:40]:             K:     krampus     V:     default    
[00:00:40]:             K:     layout_mode     V:     LinkNodesByKeys    
[00:00:40]:             K:     liefs     V:     default    
[00:00:40]:             K:     lightning     V:     default    
[00:00:40]:             K:     lightninggoat     V:     default    
[00:00:40]:             K:     loop     V:     default    
[00:00:40]:             K:     lureplants     V:     default    
[00:00:40]:             K:     marshbush     V:     default    
[00:00:40]:             K:     merm     V:     default    
[00:00:40]:             K:     meteorshowers     V:     default    
[00:00:40]:             K:     meteorspawner     V:     default    
[00:00:40]:             K:     moles     V:     default    
[00:00:40]:             K:     mushroom     V:     default    
[00:00:40]:             K:     penguins     V:     default    
[00:00:40]:             K:     perd     V:     default    
[00:00:40]:             K:     petrification     V:     default    
[00:00:40]:             K:     pigs     V:     default    
[00:00:40]:             K:     ponds     V:     default    
[00:00:40]:             K:     prefabswaps_start     V:     default    
[00:00:40]:             K:     rabbits     V:     default    
[00:00:40]:             K:     reeds     V:     default    
[00:00:40]:             K:     regrowth     V:     default    
[00:00:40]:             K:     roads     V:     default    
[00:00:40]:             K:     rock     V:     default    
[00:00:40]:             K:     rock_ice     V:     default    
[00:00:40]:             K:     sapling     V:     default    
[00:00:40]:             K:     season_start     V:     default    
[00:00:40]:             K:     specialevent     V:     default    
[00:00:40]:             K:     spiders     V:     default    
[00:00:40]:             K:     spring     V:     default    
[00:00:40]:             K:     start_location     V:     default    
[00:00:40]:             K:     summer     V:     default    
[00:00:40]:             K:     tallbirds     V:     default    
[00:00:40]:             K:     task_set     V:     default    
[00:00:40]:             K:     tentacles     V:     default    
[00:00:40]:             K:     touchstone     V:     default    
[00:00:40]:             K:     trees     V:     default    
[00:00:40]:             K:     tumbleweed     V:     default    
[00:00:40]:             K:     walrus     V:     default    
[00:00:40]:             K:     weather     V:     default    
[00:00:40]:             K:     wildfires     V:     default    
[00:00:40]:             K:     winter     V:     default    
[00:00:40]:             K:     world_size     V:     default    
[00:00:40]:             K:     wormhole_prefab     V:     wormhole    
[00:00:40]:         K:     random_set_pieces     V:     table: 0C6E61E8    
[00:00:40]:             K:     1     V:     Sculptures_2    
[00:00:40]:             K:     2     V:     Sculptures_3    
[00:00:40]:             K:     3     V:     Sculptures_4    
[00:00:40]:             K:     4     V:     Sculptures_5    
[00:00:40]:             K:     5     V:     Chessy_1    
[00:00:40]:             K:     6     V:     Chessy_2    
[00:00:40]:             K:     7     V:     Chessy_3    
[00:00:40]:             K:     8     V:     Chessy_4    
[00:00:40]:             K:     9     V:     Chessy_5    
[00:00:40]:             K:     10     V:     Chessy_6    
[00:00:40]:             K:     11     V:     Maxwell1    
[00:00:40]:             K:     12     V:     Maxwell2    
[00:00:40]:             K:     13     V:     Maxwell3    
[00:00:40]:             K:     14     V:     Maxwell4    
[00:00:40]:             K:     15     V:     Maxwell6    
[00:00:40]:             K:     16     V:     Maxwell7    
[00:00:40]:             K:     17     V:     Warzone_1    
[00:00:40]:             K:     18     V:     Warzone_2    
[00:00:40]:             K:     19     V:     Warzone_3    
[00:00:40]:         K:     required_prefabs     V:     table: 0C6E6440    
[00:00:40]:             K:     1     V:     multiplayer_portal    
[00:00:40]:         K:     substitutes     V:     table: 0C6E6850    
[00:00:40]:         K:     version     V:     3    
[00:00:40]: 
#######
#
# Generating SURVIVAL Mode Level
#
#######
    
[00:00:40]: Prefab Swap Selection: regular grass    
[00:00:40]: Prefab Swap Selection: twiggy trees    
[00:00:40]: Prefab Swap Selection: juicy berries    
[00:00:40]: Chessy_5    added to    Squeltch    
[00:00:40]: Warzone_3    added to    Great Plains    
[00:00:40]: Maxwell7    added to    For a nice walk    
[00:00:40]: Warzone_1    added to    Killer bees!    
[00:00:40]: New size:    425    default    
[00:00:40]: Creating story...    
[00:00:40]: LinkNodesByKeys    
[00:00:40]: Finding valid start task...    
[00:00:40]:    ...picked     Make a pick    
[00:00:40]: Has start node    Clearing    
[00:00:40]: Baking map...    425    
[00:00:40]: [WorldSimActual::GenerateVoronoiMap]
[00:00:40]: GenerateVoronoiMap [1]:
[00:00:40]: ...Done.
[00:00:40]: [AddEmptyNodes]
[00:00:40]: GenerateVoronoiMap [100]:
[00:00:41]: ...Done.
[00:00:41]: [WorldSimActual::GenerateVoronoiMap] complete [success]
[00:00:41]: [WorldSimActual::ConvertToTileMap]
[00:00:41]: [ConvertToTileMap]
[00:00:41]: [WorldSimActual::ConvertToTileMap] complete
[00:00:41]: [WorldSimActual::SeparateIslands]
[00:00:41]: [SeparateIslands]
[00:00:42]: [WorldSimActual::SeparateIslands] complete
[00:00:42]: Map Baked!    
[00:00:42]: [WorldSimActual::ForceConnectivity]
[00:00:42]: [GenerateLandmasses]
[00:00:42]: [GenerateLandmasses] islands: 3
[00:00:42]: [MergeConnectedLandmasses] true
[00:00:42]: [WorldSimActual::ForceConnectivity] complete
[00:00:42]: [GetWormholesExtra] connected 0 unconnected 1
[00:00:42]: [GetWormholesExtra] after: connected 1 unconnected 0
[00:00:42]: [GetWormholesExtra] pushed 0 wormholes
[00:00:42]: [WorldSimActual::DrawRoads]
[00:00:42]: [DrawRoads]
[00:00:42]: [WorldSimActual::DrawRoads] complete
[00:00:42]: Encoding...    
[00:00:42]: Encoding... DONE    
[00:00:42]: Checking Tags    
[00:00:42]: Populating voronoi...    
[00:00:42]: Warning! Could not find a spot for tallbird_rocks in node Dig that rock:2:Clearing    
[00:00:42]: disconnected tiles...    0    
[00:00:42]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found).    
[00:00:42]: Checking Required Prefab pigking has at least 1 instances (1 found).    
[00:00:42]: Done forest map gen!    
[00:00:42]: Checking map...    
[00:00:42]: Generation complete    
[00:00:42]: WorldSim::SimThread::Main() complete
[00:00:42]: Serializing world: session/496C6D2EB22D0B27/0000000002
[00:00:42]: Klump load on boot started.    
[00:00:42]: Klump files loaded:     120    
[00:00:42]:     Unload FE    
[00:00:42]:     Unload FE done    
[00:00:43]: Mod: AlexPigeon-DST (Alex)    Registering prefabs    
[00:00:43]: Mod: AlexPigeon-DST (Alex)      Registering prefab file: prefabs/alex    
[00:00:43]: Mod: AlexPigeon-DST (Alex)        alex    
[00:00:43]: Mod: AlexPigeon-DST (Alex)      Registering prefab file: prefabs/staff_growth    
[00:00:43]: Mod: AlexPigeon-DST (Alex)        staff_growth    
[00:00:43]: Mod: AlexPigeon-DST (Alex)      Registering prefab file: prefabs/alex_none    
[00:00:43]: Mod: AlexPigeon-DST (Alex)        alex_none    
[00:00:43]: Mod: AlexPigeon-DST (Alex)      Registering default mod prefab    
[00:00:43]: expected < 

AlexPigeon-DST.zip

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Heh wow there was a lot of syntax errors and I didn't expect to figure out how to fix the custom components. Either way the biggest mistake is making a staff from complete scratch, the game doesn't run that way thats why there's templates or skinning existing items (heh trust me there would be a lot of interesting mods if that wasn't true). Other wise here all fixed up by wand template.

AlexPigeon-DST.zip

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