Mauiicow Posted June 18, 2018 Share Posted June 18, 2018 I'm having a bit of trouble with my making a custom staff item for a mod that I am making for a friend, as of right now I'm just trying to get it to spawn in with a basic code from another mod, after that I will code it according to what I want it to do. But every time DST completely crashes. I have posted my recent log file and my mod so far below, thank you in advance for the help!~ [00:00:00]: System Memory: Memory Load: 26% Available Physical Memory: 12029m/16366m Available Page File: 14338m/18798m Available Virtual Memory: 3977m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 27m Working Set Size: 27m Quota Peak Page Pool Usage: 234k Quota Page Pool Usage: 228k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 15k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 273770 [00:00:00]: Current time: Mon Jun 18 01:44:14 2018 [00:00:00]: Don't Starve Together: 273770 WIN32_STEAM [00:00:00]: Build Date: 3123 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 2866369 [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (4656) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:03]: Ping measurement completed [00:00:03]: Ping location: atl=25+2,iad=38+3/38+2,okc=43+4,ord=61+6/44+2,lax=75+7/69+2,tuk=90+9/88+2,sea=96+9/89+2,mwh=95+9/92+2,lhr=111+11/110+2,fra=122+12,gru=181+18/156+2,sgp=247+24/258+2 [00:00:11]: ProfileIndex:4.39 [00:00:11]: [Connect] PendingConnection::Reset(true) [00:00:11]: Network tick rate: U=15(2), D=0 [00:00:11]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:11]: WindowsFirewall - Application already authorized [00:00:11]: THREAD - started 'StreamInput' (7396) [00:00:11]: loaded ping_cache [00:00:11]: Offline user ID: OU_76561198382680958 [00:00:11]: SteamID: 76561198382680958 [00:00:11]: HardwareStats: OS name Microsoft Windows 8.1 Pro version 6.3.9600 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz manufacturer GenuineIntel clockSpeed 3301 RAM megsOfRam 16384 GPU name AMD Radeon R9 200 Series driverDate 20170704000000.000000-000 megsOfRam 2048 refreshRate 59 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 22.19.171.1024 [00:00:11]: cGame::InitializeOnMainThread [00:00:11]: WindowManager::Initialize [00:00:11]: CreateWindow: Requesting 1916,1017 - 5/6/5 - -1/-1/-1 - 0 [00:00:11]: CreateEGLContext: 16 configs found [00:00:11]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:11]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:11]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:11]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:11]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:11]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:11]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:11]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:11]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:11]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:11]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:11]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:11]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:11]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:11]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:11]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:11]: RestoreWindowPosition [00:00:11]: Saved Client Pos (0 x 31) [00:00:11]: Adjusted Window Pos (-8 x 0) [00:00:11]: EnsureWindowOnScreen [00:00:11]: All good. [00:00:11]: GLInfo [00:00:11]: ~~~~~~ [00:00:11]: GL_VENDOR: Google Inc. [00:00:11]: GL_RENDERER: ANGLE (AMD Radeon R9 200 Series) [00:00:11]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:11]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:11]: THREAD - started 'WindowsInputManager' (8232) [00:00:11]: OpenGL extensions (19, 19): [00:00:11]: GL_ANGLE_depth_texture [00:00:11]: GL_ANGLE_framebuffer_blit [00:00:11]: GL_ANGLE_framebuffer_multisample [00:00:11]: GL_ANGLE_instanced_arrays [00:00:11]: GL_ANGLE_pack_reverse_row_order [00:00:11]: GL_ANGLE_texture_compression_dxt3 [00:00:11]: GL_ANGLE_texture_compression_dxt5 [00:00:11]: GL_ANGLE_texture_usage [00:00:11]: GL_ANGLE_translated_shader_source [00:00:11]: GL_EXT_read_format_bgra [00:00:11]: GL_EXT_robustness [00:00:11]: GL_EXT_texture_compression_dxt1 [00:00:11]: GL_EXT_texture_format_BGRA8888 [00:00:11]: GL_EXT_texture_storage [00:00:11]: GL_OES_get_program_binary [00:00:11]: GL_OES_packed_depth_stencil [00:00:11]: GL_OES_rgb8_rgba8 [00:00:11]: GL_OES_standard_derivatives [00:00:11]: GL_OES_texture_npot [00:00:11]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:11]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:11]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:11]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:11]: GL_MAX_VARYING_VECTORS = 10 [00:00:11]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:11]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:11]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:11]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:11]: 4 compressed texture formats [00:00:11]: texture format 0x83f0 [00:00:11]: texture format 0x83f1 [00:00:11]: texture format 0x83f2 [00:00:11]: texture format 0x83f3 [00:00:11]: Renderer initialize: Okay [00:00:12]: AnimManager initialize: Okay [00:00:12]: Buffers initialize: Okay [00:00:12]: cDontStarveGame::DoGameSpecificInitialize() [00:00:12]: GameSpecific initialize: Okay [00:00:12]: cGame::StartPlaying [00:00:12]: LOADING LUA [00:00:12]: DoLuaFile scripts/main.lua [00:00:12]: DoLuaFile loading buffer scripts/main.lua [00:00:12]: taskgrouplist: default Together [00:00:12]: taskgrouplist: classic Classic [00:00:12]: taskgrouplist: cave_default Underground [00:00:12]: taskgrouplist: lavaarena_taskset The Forge [00:00:12]: taskgrouplist: quagmire_taskset The Gorge [00:00:12]: running main.lua [00:00:12]: loaded modindex [00:00:12]: WARNING: icon paths for mod AlexPigeon-DST (Alex) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:12]: ModIndex: Beginning normal load sequence. [00:00:14]: LOADING LUA SUCCESS [00:00:14]: PlayerDeaths loaded morgue 5508 [00:00:14]: PlayerHistory loaded player_history 1267 [00:00:14]: bloom_enabled false [00:00:14]: loaded saveindex [00:00:14]: OnFilesLoaded() [00:00:14]: OnUpdatePurchaseStateComplete [00:00:14]: Klump load on boot started. [00:00:15]: Klump files loaded: 120 [00:00:16]: Load FE [00:00:17]: Load FE: done [00:00:17]: THREAD - started 'FilesExistAsyncThread' (7308) [00:00:17]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:17]: FilesExistAsyncThread started (16364 files)... [00:00:17]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:17]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:17]: ModIndex: Load sequence finished successfully. [00:00:17]: Reset() returning [00:00:18]: ... FilesExistAsyncThread complete [00:00:28]: [Steam] Auth Session Ticket requested... [00:00:28]: [Steam] Got Auth Session Ticket [00:00:29]: [200] Account Communication Success (3) [00:00:29]: Logging in as KU_E0AJFxC_ [00:00:30]: saved APP:Klei//DoNotStarveTogether/client_save/pricing_cache [00:00:30]: Adding unlocked event achievement: cook_first [00:00:30]: Adding unlocked event achievement: cook_large [00:00:30]: Adding unlocked event achievement: cook_silver [00:00:30]: Adding unlocked event achievement: farm_fertilize [00:00:30]: Adding unlocked event achievement: farm_sow [00:00:30]: Adding unlocked event achievement: farm_sow_all [00:00:30]: Adding unlocked event achievement: farm_till [00:00:30]: Adding unlocked event achievement: food_001 [00:00:30]: Adding unlocked event achievement: food_002 [00:00:30]: Adding unlocked event achievement: food_003 [00:00:30]: Adding unlocked event achievement: food_004 [00:00:30]: Adding unlocked event achievement: food_005 [00:00:30]: Adding unlocked event achievement: food_007 [00:00:30]: Adding unlocked event achievement: food_008 [00:00:30]: Adding unlocked event achievement: food_010 [00:00:30]: Adding unlocked event achievement: food_011 [00:00:30]: Adding unlocked event achievement: food_012 [00:00:30]: Adding unlocked event achievement: food_014 [00:00:30]: Adding unlocked event achievement: food_015 [00:00:30]: Adding unlocked event achievement: food_020 [00:00:30]: Adding unlocked event achievement: food_021 [00:00:30]: Adding unlocked event achievement: food_022 [00:00:30]: Adding unlocked event achievement: food_024 [00:00:30]: Adding unlocked event achievement: food_025 [00:00:30]: Adding unlocked event achievement: food_026 [00:00:30]: Adding unlocked event achievement: food_029 [00:00:30]: Adding unlocked event achievement: food_030 [00:00:30]: Adding unlocked event achievement: food_039 [00:00:30]: Adding unlocked event achievement: food_042 [00:00:30]: Adding unlocked event achievement: food_046 [00:00:30]: Adding unlocked event achievement: food_047 [00:00:30]: Adding unlocked event achievement: food_052 [00:00:30]: Adding unlocked event achievement: food_053 [00:00:30]: Adding unlocked event achievement: food_057 [00:00:30]: Adding unlocked event achievement: food_067 [00:00:30]: Adding unlocked event achievement: food_068 [00:00:30]: Adding unlocked event achievement: food_069 [00:00:30]: Adding unlocked event achievement: food_syrup [00:00:30]: Adding unlocked event achievement: gather_safe [00:00:30]: Adding unlocked event achievement: quag_win_fast [00:00:30]: Adding unlocked event achievement: quag_win_first [00:00:30]: Adding unlocked event achievement: quag_win_noburnt [00:00:30]: Adding unlocked event achievement: quag_win_perfect [00:00:30]: Adding unlocked event achievement: tribute_coin2 [00:00:30]: Adding unlocked event achievement: tribute_coin3 [00:00:30]: Adding unlocked event achievement: tribute_coin4 [00:00:30]: Adding unlocked event achievement: tribute_fast [00:00:30]: Adding unlocked event achievement: tribute_num_high [00:00:30]: Adding unlocked event achievement: tribute_num_low [00:00:30]: Adding unlocked event achievement: tribute_num_med [00:00:30]: loaded inventory_cache_prod [00:00:30]: loaded inventory_cache_prod [00:00:33]: Getting top mod details... [00:00:33]: Frontend-Unloading mod 'all'. [00:00:33]: FrontendLoadMod AlexPigeon-DST [00:00:33]: Could not load mod_config_data/modconfiguration_AlexPigeon-DST [00:00:33]: Fontend-Loading mod: AlexPigeon-DST (Alex) Version:1.2.3 [00:00:33]: Mod: AlexPigeon-DST (Alex) Loading modworldgenmain.lua [00:00:33]: Mod: AlexPigeon-DST (Alex) Mod had no modworldgenmain.lua. Skipping. [00:00:34]: GOT top mod details...50 [00:00:35]: Frontend-Unloading mod 'all'. [00:00:37]: FrontendLoadMod AlexPigeon-DST [00:00:37]: Could not load mod_config_data/modconfiguration_AlexPigeon-DST [00:00:37]: Fontend-Loading mod: AlexPigeon-DST (Alex) Version:1.2.3 [00:00:37]: Mod: AlexPigeon-DST (Alex) Loading modworldgenmain.lua [00:00:37]: Mod: AlexPigeon-DST (Alex) Mod had no modworldgenmain.lua. Skipping. [00:00:39]: Could not load mod_config_data/modconfiguration_AlexPigeon-DST [00:00:39]: GetGameModeMaxPlayers survival nil [00:00:39]: Not applying level data overrides. [00:00:39]: Not applying world gen overrides. [00:00:39]: Network tick rate: U=15(2), D=0 [00:00:39]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:39]: About to start a server with the following settings: [00:00:39]: Dedicated: false [00:00:39]: Online: true [00:00:39]: Passworded: false [00:00:39]: ServerPort: 10999 [00:00:39]: SteamAuthPort: 8766 [00:00:39]: SteamMasterServerPort: 27016 [00:00:39]: ClanID: false [00:00:39]: ClanOnly: false [00:00:39]: ClanAdmin: false [00:00:39]: LanOnly: false [00:00:39]: FriendsOnly: false [00:00:39]: EnableAutosaver: true [00:00:39]: EncodeUserPath: true [00:00:39]: PVP: false [00:00:39]: MaxPlayers: 6 [00:00:39]: GameMode: survival [00:00:39]: OverridenDNS: [00:00:39]: PauseWhenEmpty: true [00:00:39]: IdleTimeout: 1800s [00:00:39]: VoteEnabled: false [00:00:39]: InternetBroadcasting: true [00:00:39]: Intent: cooperative [00:00:39]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:39]: Could not load mod_config_data/modconfiguration_AlexPigeon-DST [00:00:39]: Online Server Started on port: 10999 [00:00:39]: Collecting garbage... [00:00:39]: lua_gc took 0.03 seconds [00:00:39]: ~ShardLuaProxy() [00:00:39]: ~ItemServerLuaProxy() [00:00:39]: ~InventoryLuaProxy() [00:00:39]: ~NetworkLuaProxy() [00:00:39]: ~SimLuaProxy() [00:00:39]: Cancelling LuaQueryCallback handle [4] [00:00:39]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:39]: lua_close took 0.04 seconds [00:00:39]: ReleaseAll [00:00:39]: ReleaseAll Finished [00:00:39]: cGame::StartPlaying [00:00:39]: LOADING LUA [00:00:39]: DoLuaFile scripts/main.lua [00:00:39]: DoLuaFile loading buffer scripts/main.lua [00:00:39]: taskgrouplist: default Together [00:00:39]: taskgrouplist: classic Classic [00:00:39]: taskgrouplist: cave_default Underground [00:00:39]: taskgrouplist: lavaarena_taskset The Forge [00:00:39]: taskgrouplist: quagmire_taskset The Gorge [00:00:39]: running main.lua [00:00:39]: loaded modindex [00:00:39]: WARNING: icon paths for mod AlexPigeon-DST (Alex) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:39]: ModIndex: Beginning normal load sequence. [00:00:39]: ModIndex:GetModsToLoad inserting moddir, AlexPigeon-DST [00:00:39]: Could not load mod_config_data/modconfiguration_AlexPigeon-DST [00:00:39]: Loading mod: AlexPigeon-DST (Alex) Version:1.2.3 [00:00:39]: Mod: AlexPigeon-DST (Alex) Loading modworldgenmain.lua [00:00:39]: Mod: AlexPigeon-DST (Alex) Mod had no modworldgenmain.lua. Skipping. [00:00:39]: Mod: AlexPigeon-DST (Alex) Loading modmain.lua [00:00:40]: LOADING LUA SUCCESS [00:00:40]: PlayerDeaths loaded morgue 5508 [00:00:40]: PlayerHistory loaded player_history 1267 [00:00:40]: bloom_enabled false [00:00:40]: loaded saveindex [00:00:40]: OnFilesLoaded() [00:00:40]: OnUpdatePurchaseStateComplete [00:00:40]: Load Slot: ... generating new world [00:00:40]: WorldSim::SimThread::SimThread() [00:00:40]: ABOUT TO INSTALL STACKTRACE [00:00:40]: DoLuaFile scripts/stacktrace.lua [00:00:40]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:40]: INSTALLED STACKTRACE [00:00:40]: WorldSim::SimThread::SimThread() complete [00:00:40]: THREAD - started 'WorldSim' (4528) [00:00:40]: WorldSim::SimThread::Main() [00:00:40]: DoLuaFile scripts/worldgen_main.lua [00:00:40]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:40]: ModIndex: Load sequence finished successfully. [00:00:40]: Reset() returning [00:00:40]: DLC enabled : false [00:00:40]: taskgrouplist: default Together [00:00:40]: taskgrouplist: classic Classic [00:00:40]: taskgrouplist: cave_default Underground [00:00:40]: taskgrouplist: lavaarena_taskset The Forge [00:00:40]: taskgrouplist: quagmire_taskset The Gorge [00:00:40]: ModIndex:GetModsToLoad inserting modname, AlexPigeon-DST [00:00:40]: Loading mod: AlexPigeon-DST (Alex) Version:1.2.3 [00:00:40]: Mod: AlexPigeon-DST (Alex) Loading modworldgenmain.lua [00:00:40]: Mod: AlexPigeon-DST (Alex) Mod had no modworldgenmain.lua. Skipping. [00:00:40]: running worldgen_main.lua [00:00:40]: SEED = 1529300694 [00:00:40]: Generating world with these parameters: [00:00:40]: level_type SURVIVAL [00:00:40]: level_data: [00:00:40]: K: 1 V: table: 0C6E6120 [00:00:40]: K: desc V: The standard Don't Starve experience. [00:00:40]: K: hideminimap V: false [00:00:40]: K: id V: SURVIVAL_TOGETHER [00:00:40]: K: location V: forest [00:00:40]: K: max_playlist_position V: 999 [00:00:40]: K: min_playlist_position V: 0 [00:00:40]: K: name V: Default [00:00:40]: K: numrandom_set_pieces V: 4 [00:00:40]: K: ordered_story_setpieces V: table: 0C6E60F8 [00:00:40]: K: 1 V: Sculptures_1 [00:00:40]: K: 2 V: Maxwell5 [00:00:40]: K: override_level_string V: false [00:00:40]: K: overrides V: table: 0C6E65D0 [00:00:40]: K: alternatehunt V: default [00:00:40]: K: angrybees V: default [00:00:40]: K: antliontribute V: default [00:00:40]: K: autumn V: default [00:00:40]: K: bearger V: default [00:00:40]: K: beefalo V: default [00:00:40]: K: beefaloheat V: default [00:00:40]: K: bees V: default [00:00:40]: K: berrybush V: default [00:00:40]: K: birds V: default [00:00:40]: K: boons V: default [00:00:40]: K: branching V: default [00:00:40]: K: butterfly V: default [00:00:40]: K: buzzard V: default [00:00:40]: K: cactus V: default [00:00:40]: K: carrot V: default [00:00:40]: K: catcoon V: default [00:00:40]: K: chess V: default [00:00:40]: K: day V: default [00:00:40]: K: deciduousmonster V: default [00:00:40]: K: deerclops V: default [00:00:40]: K: disease_delay V: default [00:00:40]: K: dragonfly V: default [00:00:40]: K: flint V: default [00:00:40]: K: flowers V: default [00:00:40]: K: frograin V: default [00:00:40]: K: goosemoose V: default [00:00:40]: K: grass V: default [00:00:40]: K: houndmound V: default [00:00:40]: K: hounds V: default [00:00:40]: K: hunt V: default [00:00:40]: K: krampus V: default [00:00:40]: K: layout_mode V: LinkNodesByKeys [00:00:40]: K: liefs V: default [00:00:40]: K: lightning V: default [00:00:40]: K: lightninggoat V: default [00:00:40]: K: loop V: default [00:00:40]: K: lureplants V: default [00:00:40]: K: marshbush V: default [00:00:40]: K: merm V: default [00:00:40]: K: meteorshowers V: default [00:00:40]: K: meteorspawner V: default [00:00:40]: K: moles V: default [00:00:40]: K: mushroom V: default [00:00:40]: K: penguins V: default [00:00:40]: K: perd V: default [00:00:40]: K: petrification V: default [00:00:40]: K: pigs V: default [00:00:40]: K: ponds V: default [00:00:40]: K: prefabswaps_start V: default [00:00:40]: K: rabbits V: default [00:00:40]: K: reeds V: default [00:00:40]: K: regrowth V: default [00:00:40]: K: roads V: default [00:00:40]: K: rock V: default [00:00:40]: K: rock_ice V: default [00:00:40]: K: sapling V: default [00:00:40]: K: season_start V: default [00:00:40]: K: specialevent V: default [00:00:40]: K: spiders V: default [00:00:40]: K: spring V: default [00:00:40]: K: start_location V: default [00:00:40]: K: summer V: default [00:00:40]: K: tallbirds V: default [00:00:40]: K: task_set V: default [00:00:40]: K: tentacles V: default [00:00:40]: K: touchstone V: default [00:00:40]: K: trees V: default [00:00:40]: K: tumbleweed V: default [00:00:40]: K: walrus V: default [00:00:40]: K: weather V: default [00:00:40]: K: wildfires V: default [00:00:40]: K: winter V: default [00:00:40]: K: world_size V: default [00:00:40]: K: wormhole_prefab V: wormhole [00:00:40]: K: random_set_pieces V: table: 0C6E61E8 [00:00:40]: K: 1 V: Sculptures_2 [00:00:40]: K: 2 V: Sculptures_3 [00:00:40]: K: 3 V: Sculptures_4 [00:00:40]: K: 4 V: Sculptures_5 [00:00:40]: K: 5 V: Chessy_1 [00:00:40]: K: 6 V: Chessy_2 [00:00:40]: K: 7 V: Chessy_3 [00:00:40]: K: 8 V: Chessy_4 [00:00:40]: K: 9 V: Chessy_5 [00:00:40]: K: 10 V: Chessy_6 [00:00:40]: K: 11 V: Maxwell1 [00:00:40]: K: 12 V: Maxwell2 [00:00:40]: K: 13 V: Maxwell3 [00:00:40]: K: 14 V: Maxwell4 [00:00:40]: K: 15 V: Maxwell6 [00:00:40]: K: 16 V: Maxwell7 [00:00:40]: K: 17 V: Warzone_1 [00:00:40]: K: 18 V: Warzone_2 [00:00:40]: K: 19 V: Warzone_3 [00:00:40]: K: required_prefabs V: table: 0C6E6440 [00:00:40]: K: 1 V: multiplayer_portal [00:00:40]: K: substitutes V: table: 0C6E6850 [00:00:40]: K: version V: 3 [00:00:40]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:40]: Prefab Swap Selection: regular grass [00:00:40]: Prefab Swap Selection: twiggy trees [00:00:40]: Prefab Swap Selection: juicy berries [00:00:40]: Chessy_5 added to Squeltch [00:00:40]: Warzone_3 added to Great Plains [00:00:40]: Maxwell7 added to For a nice walk [00:00:40]: Warzone_1 added to Killer bees! [00:00:40]: New size: 425 default [00:00:40]: Creating story... [00:00:40]: LinkNodesByKeys [00:00:40]: Finding valid start task... [00:00:40]: ...picked Make a pick [00:00:40]: Has start node Clearing [00:00:40]: Baking map... 425 [00:00:40]: [WorldSimActual::GenerateVoronoiMap] [00:00:40]: GenerateVoronoiMap [1]: [00:00:40]: ...Done. [00:00:40]: [AddEmptyNodes] [00:00:40]: GenerateVoronoiMap [100]: [00:00:41]: ...Done. [00:00:41]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:41]: [WorldSimActual::ConvertToTileMap] [00:00:41]: [ConvertToTileMap] [00:00:41]: [WorldSimActual::ConvertToTileMap] complete [00:00:41]: [WorldSimActual::SeparateIslands] [00:00:41]: [SeparateIslands] [00:00:42]: [WorldSimActual::SeparateIslands] complete [00:00:42]: Map Baked! [00:00:42]: [WorldSimActual::ForceConnectivity] [00:00:42]: [GenerateLandmasses] [00:00:42]: [GenerateLandmasses] islands: 3 [00:00:42]: [MergeConnectedLandmasses] true [00:00:42]: [WorldSimActual::ForceConnectivity] complete [00:00:42]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:42]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:42]: [GetWormholesExtra] pushed 0 wormholes [00:00:42]: [WorldSimActual::DrawRoads] [00:00:42]: [DrawRoads] [00:00:42]: [WorldSimActual::DrawRoads] complete [00:00:42]: Encoding... [00:00:42]: Encoding... DONE [00:00:42]: Checking Tags [00:00:42]: Populating voronoi... [00:00:42]: Warning! Could not find a spot for tallbird_rocks in node Dig that rock:2:Clearing [00:00:42]: disconnected tiles... 0 [00:00:42]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:00:42]: Checking Required Prefab pigking has at least 1 instances (1 found). [00:00:42]: Done forest map gen! [00:00:42]: Checking map... [00:00:42]: Generation complete [00:00:42]: WorldSim::SimThread::Main() complete [00:00:42]: Serializing world: session/496C6D2EB22D0B27/0000000002 [00:00:42]: Klump load on boot started. [00:00:42]: Klump files loaded: 120 [00:00:42]: Unload FE [00:00:42]: Unload FE done [00:00:43]: Mod: AlexPigeon-DST (Alex) Registering prefabs [00:00:43]: Mod: AlexPigeon-DST (Alex) Registering prefab file: prefabs/alex [00:00:43]: Mod: AlexPigeon-DST (Alex) alex [00:00:43]: Mod: AlexPigeon-DST (Alex) Registering prefab file: prefabs/staff_growth [00:00:43]: Mod: AlexPigeon-DST (Alex) staff_growth [00:00:43]: Mod: AlexPigeon-DST (Alex) Registering prefab file: prefabs/alex_none [00:00:43]: Mod: AlexPigeon-DST (Alex) alex_none [00:00:43]: Mod: AlexPigeon-DST (Alex) Registering default mod prefab [00:00:43]: expected < AlexPigeon-DST.zip Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted June 30, 2018 Share Posted June 30, 2018 Heh wow there was a lot of syntax errors and I didn't expect to figure out how to fix the custom components. Either way the biggest mistake is making a staff from complete scratch, the game doesn't run that way thats why there's templates or skinning existing items (heh trust me there would be a lot of interesting mods if that wasn't true). Other wise here all fixed up by wand template. AlexPigeon-DST.zip Link to comment Share on other sites More sharing options...
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