HadashiBlacksky Posted June 17, 2018 Share Posted June 17, 2018 So I have had some ideas for new rooms that I think would be pretty good, Most importantly, now that we have so much cooking stuff, would be a kitchen! I think this should grant a small buff to cooking speed, learning, and reduce the stress of the cooks. Next one would be a natural habitat/ranch to keep the creatures happy. This would basically be a cave with a door. It would have to have, as minimum, a creature dropoff, a feeder, and a natural floor. The idea is that the creatures would become unhappy in a concrete box. A graveyard room would be a good place Dupes could visit to reduce stress caused by mourning, making the death of a Dupe more profound. Lastly, if there were an art update, how about an artists studio? Expanding their role would be very good. General suggestions It would be really great if we could replace more objects by building over them. Ladders for walls, and walls for ladders, would be really helpful. Especially on blueprints. A medical job would be very helpful when the Dupes get sick! If a dupe is going to deconstruct several things on a block, it would speed things up a lot if they deconstructed all of them in one go. When selecting to cancel vents, it would be really good if it would cancel vent openings too. It would be good if the toggle buttons on the Deconstruct tool, and other tools, took you to the right overlay - say, wires, pipes, etc. Could you add a research completion bar to the main screen? Either of these would be good: It would be really good if there were a few dozen more paintings and statues - and a way to paint over paintings. At the moment every single 'quaint' painting is the identical and it looks daft. Could you make the tiles and objects the same colour as the material they are made from? At the moment there is no real reason to have them except for the buffs. Shouldn't the Exosuit engineer branch from the research assistant rather than the guy who carries stuff about? It would be really helpful if assigning someone a job maxed out that job's priority, and changing their job returned it to zero. Could we fry lice loaf too? Bugs Algae distiller description text in the research tree has no spaces. The 'clear pipe' command doesn't seem to take you to the pipe overlay. Hats tend to vanish for half a second when a Dupe is done putting it on. Most of the requirements for the Stable room aren't viewable on the 'Rooms' screen. The game doesn't seem to have an application icon on Windows 8.1 Dupes don't really like repairing broken wires, no matter what the priority you set for them I don't know much about electricity, but if the wattage feeding in to a heavy cable is 700, surely it shouldn't jump to over 1000 when it is transferred to a smaller wire? Found a bug in the way the gas weight is displayed. It seems to be very stretched: Link to comment https://forums.kleientertainment.com/forums/topic/92129-new-room-and-general-gameplay-ideas/ Share on other sites More sharing options...
Gonhog Posted June 17, 2018 Share Posted June 17, 2018 Nice ideas! Love the kitchen and the medical jobs, along with the research bar. I also agree with the art ideas, I think they are going to expand on that soon. (Hopefully) It might be asking for much, but sometimes when I'm in late game, I give all of my dupes their own rooms and bathrooms. Maybe a stress debuff called Private Room and Private Bathroom? It makes some sense and would be nice. Link to comment https://forums.kleientertainment.com/forums/topic/92129-new-room-and-general-gameplay-ideas/#findComment-1051456 Share on other sites More sharing options...
HadashiBlacksky Posted June 17, 2018 Author Share Posted June 17, 2018 Yes, that would be good! Private quarters for the crew! I would make the toilets shared, but grant a buff for having one in the actual room. I also forgot to add the graveyard - which would be a place Dupes could visit to reduce stress caused by mourning. (I'll add it to the list) Link to comment https://forums.kleientertainment.com/forums/topic/92129-new-room-and-general-gameplay-ideas/#findComment-1051465 Share on other sites More sharing options...
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