maganam Posted May 31, 2018 Share Posted May 31, 2018 I created an item and i want to start with it coz my game crash every time i activ the mod. Is this line correct or not? local start_inv = {Spiky_Bat} Yeah... my item name is literally Spiky_Bat Link to comment https://forums.kleientertainment.com/forums/topic/91252-how-to-start-with-custom-made-item/ Share on other sites More sharing options...
IronHunter Posted May 31, 2018 Share Posted May 31, 2018 5 minutes ago, maganam said: I created an item and i want to start with it coz my game crash every time i activ the mod. Is this line correct or not? local start_inv = {Spiky_Bat} Yeah... my item name is literally Spiky_Bat prefabs are referenced as strings, you'll want to change Spiky_Bat to "Spiky_Bat" with "" because atm Spiky_Bat is a pointer/variable referencing nil data which is incorrect and giving you the error. Link to comment https://forums.kleientertainment.com/forums/topic/91252-how-to-start-with-custom-made-item/#findComment-1040019 Share on other sites More sharing options...
maganam Posted June 1, 2018 Author Share Posted June 1, 2018 Thanks, I will change that and I'll let you know if something change. Link to comment https://forums.kleientertainment.com/forums/topic/91252-how-to-start-with-custom-made-item/#findComment-1040124 Share on other sites More sharing options...
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