. . . Posted May 19, 2018 Share Posted May 19, 2018 (edited) Hello, I need some help with this code I dunno what I did wrong or how this works Here's the code modmain.lua Spoiler AddPrefabPostInit("wormhole", function(inst) if not GLOBAL.TheWorld.ismastersim then return end local onActivate_old = inst.components.teleporter.onActivate inst.components.teleporter.onActivate = function(inst, doer, ...) if doer.components.sanity ~= nil and doer.prefab == "esctemplate" then doer.components.sanity:DoDelta(-TUNING.SANITY_MED) end return onActivate_old(inst, doer, ...) end end) if someone can help me out why this don't work or tell me if this is not the right way and show the right way that'd be great cause the only other thing I know to do is copypaste edit wormhole.lua into my mod which would cause compatibility issues with other mods who do that, thanks for your time have a great day! Edited May 19, 2018 by SuperDavid Link to comment Share on other sites More sharing options...
ksaab Posted May 19, 2018 Share Posted May 19, 2018 if not GLOBAL.TheWorld.ismastersim then return end local _oldOnActivate = inst.components.teleporter.onActivate inst.components.teleporter.onActivate = function(inst, doer) if doer.prefab == "esctemplate" and doer.components.sanity and not doer.components.sanity.ignore then doer.components.sanity.ignore = true _oldOnActivate(inst, doer) doer.components.sanity.ignore = false else _oldOnActivate(inst, doer) end end Link to comment Share on other sites More sharing options...
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