Developer MarkL Posted May 10, 2018 Developer Share Posted May 10, 2018 Fix issue where the timer would start counting before the player moved Fixed bad collision in early tunnel sections Removed invalid tooltip in pause screen Fixed issue causing the player to teleport to weird location on spawn Fixed viewmodel hiding not working consistently Fixed "bad rotation vector" error Simplification of wind tunnel section If you die holding jump, don't automatically jump on respawn View full update 2 Link to comment Share on other sites More sharing options...
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