kertinker Posted April 26, 2018 Share Posted April 26, 2018 I had an idea the other day, not sure how/if it would/should work. But bunnymen have code for a "brain" in brains/bunnymen.lua that tells them to run away at low HP, and I was thinking wouldn't it be neat if Abigail had something like that? You could add the code from the bunnyman brain into Abigail's brain, making it possible for her to run away at low HP. Which is awesome. But the brains also govern what sorts of things the bunnymen shout while attacking, running, or whatnot. So what I'd really like is to take Abigail's woOoOoOo sound, and have it play upon certain state changes, like when she starts attacking, or gets above a HP threshold to regain her bravery, or gets low enough to retreat, or defeats the enemies and starts following Wendy again. Y'know, to actually use it for her speaking, instead of just random background noise. You still couldn't tell what the heck she's saying, but the timing of her ghost noises would be more meaningful. Plus then she would shut the flip up when you're just standing around camp trying to cook stuff. Only problem with this: her sound file is just a big loop of occasional woOoOoOos and lots of silence, and I wouldn't know how to edit it to get the woOoOoOo sound specifically. I also don't know if it'd be way too OP or not, or if anyone would actually want a mod like that. Or if editing the brain is sufficient to do this behavior, or if there's something else I'd need to do. Link to comment https://forums.kleientertainment.com/forums/topic/90205-rabbit-brained-abigail-just-an-idea/ Share on other sites More sharing options...
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