ichirim Posted April 24, 2018 Share Posted April 24, 2018 hey there, two days ago i started working on my first mod. thanks to the awesome turorials i figured out how to customize my first character, thanks to some digging through some existing mods i found out how to change some values and add the exact sanity regeneration i want (working on a maxwell like character) also i made my first hand equipable item thanks to the existing tutorial, and by a bit trying around i figured out how to make it to a weapon with the damange numbers range and uses i wanted. (havent figured out how to have it able to be repairable yet but i guess i will get there) now i would like some help on how to add specific character recipe tab, also with adding recipes for the new items that i modded. i looked for tutorials in that matter, but i haven found any. so if anyone could be so nice to help me out, i would be very very happy. i do have questions to some much more complicated mod matters too, but first things first, let us get done with this one first sorry for any spelling and/or grammar mistakes. english is not my mothertongue! anyone reading this, have a nice day Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted April 25, 2018 Share Posted April 25, 2018 (edited) eh its a bit messy(then again when is coding not messy?) but it needs both the character lua file and modmain lua so I'll start with the modmain: Assets = {--reference Asset( "ATLAS", "images/hud/customtab .xml" ), local Ingredient = GLOBAL.Ingredient local RECIPETABS = GLOBAL.RECIPETABS local require = GLOBAL.require local STRINGS = GLOBAL.STRINGS Recipe = GLOBAL.Recipe Ingredient = GLOBAL.Ingredient TECH = GLOBAL.TECH local TECH = GLOBAL.TECH local customtab = AddRecipeTab ("titleofthetab", 998, "images/hud/customtab .xml", "customtab .tex", "tagofthecharacter" ) local somecustomitem = Ingredient( "somecustomitem ", 1 ) somecustomitem .atlas = "images/inventoryimages/somecustomitem .xml" local anothercustomitem_recipe = AddRecipe("anothercustomitem", { Ingredient("goldnugget", 25), Ingredient("nightmarefuel", 10), somecustomitem }, customtab , TECH.MAGIC_THREE, nil, nil, nil, nil, "tagofthecharacter", "images/inventoryimages/anothercustomitem.xml") for the character lua file: local common_postinit = function(inst) --reference on where it goes inst:AddTag("tagofthecharacter") Hopefully you can make out whats going on in the code as I'm a bit busy for the next 24 hours so if you have questions I won't respond for a while(hope I didn't miss something). Edited April 26, 2018 by K1NGT1GER609 Link to comment Share on other sites More sharing options...
ichirim Posted April 25, 2018 Author Share Posted April 25, 2018 thank you i will try it out, if i have questions i will post it here and wait patiently Link to comment Share on other sites More sharing options...
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