Miserable Orang Posted March 21, 2018 Share Posted March 21, 2018 Hello everyone. I'm currently working with a collaborator in the DST community to get an updated, working alternate Skin for the old Charlie mod. I have completely finished art and assets and it just needs a little bit more work to get it fully under wraps. However, I'm having a few issues I'll list at the end but the primary one is creating a side-facing skirt texture. The game auto-defaults to using "skirt-0" for a skirt that faces sideways, creating an awkward effect that doesn't look quite right when a character's skirt pattern isn't consistent the whole way through. Essentially, I'm looking for a way to either make the game register a "New Skirt" texture, or find a cheating hack-y way of making the skirt work from a different perspective. Anybody have any solutions? [The smaller graphical issues is the head getting cut off in places but that's it] Link to comment Share on other sites More sharing options...
IronHunter Posted April 3, 2018 Share Posted April 3, 2018 Alternatively you could use the pelvis as it has more proper facing and swap the symbol order. Animations are hardcoded and virtually impossible to decompile and edit without a mess. In this situation you would leave the skirt texture blank with the pelvis using the skirt texture. inst.AnimState:SetMultiSymbolExchange("skirt", "torso_pelvis") Link to comment Share on other sites More sharing options...
Miserable Orang Posted April 6, 2018 Author Share Posted April 6, 2018 That's actually really helpful, thanks! Does the pelvis file overlap the legs and feet in the Z-order? Link to comment Share on other sites More sharing options...
IronHunter Posted April 6, 2018 Share Posted April 6, 2018 It will for sure once you swap symbols, it will just look a little off in the character select screen. Link to comment Share on other sites More sharing options...
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