Jump to content

Do you know? Stairway to heaven - Morb / Slickster movement, without traps/lures.


Recommended Posts

Slicksters for example could be easy moved with a similar pneumatic door setup. Slicksters move up and down without problem.
When you put a sensor / automation for door control, you could easy control their movement. When you have no sensors researched, use high prio on door and set to open/auto. Sometimes it's a nice minigame ^^
Edit: Another interesting mechanics based on that, is to fill the slickster area with chlorine. They eat CO² then chlorine fills up the lower ground and slicksters move to higher place, to get to CO².. Found finally a good use for chlorine ^^
image.thumb.png.6f18a1954ae9cf86118c8b21c4faf7e5.png
They like doing parcour..
image.thumb.png.63eab8ca1726bfd45abdbc7bd48f8a05.png

Edit: In combination with chlorine that works very well. Lower right corner (single door) open a pocket with CO² and they start to trave from the top left area to the CO². Could be accidentally, but pathfinding works/looks nice here.
image.thumb.png.5c73619139298ec7c4dddb9430d88244.png

Edit again: They move completely out of the CO² free area and prefer the top left filled with O2, sometimes CO2 is dropping down ladderpath and they start to run for it. Very nice feature :) When the traveldistance is more then a screen away, they stay at the top left (1920x1200)

image.thumb.png.826ee65a9491c63307241eb26e584e57.png
Edit: To many (FPS) have to kill some. Barbecue time

image.thumb.png.4d10afc372dbb674d118f99c10b4ea19.png

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
×
  • Create New...