Oozinator Posted March 20, 2018 Share Posted March 20, 2018 Slicksters for example could be easy moved with a similar pneumatic door setup. Slicksters move up and down without problem. When you put a sensor / automation for door control, you could easy control their movement. When you have no sensors researched, use high prio on door and set to open/auto. Sometimes it's a nice minigame ^^ Edit: Another interesting mechanics based on that, is to fill the slickster area with chlorine. They eat CO² then chlorine fills up the lower ground and slicksters move to higher place, to get to CO².. Found finally a good use for chlorine ^^ They like doing parcour.. Edit: In combination with chlorine that works very well. Lower right corner (single door) open a pocket with CO² and they start to trave from the top left area to the CO². Could be accidentally, but pathfinding works/looks nice here. Edit again: They move completely out of the CO² free area and prefer the top left filled with O2, sometimes CO2 is dropping down ladderpath and they start to run for it. Very nice feature :) When the traveldistance is more then a screen away, they stay at the top left (1920x1200) Edit: To many (FPS) have to kill some. Barbecue time Link to comment Share on other sites More sharing options...
travaldofan Posted March 20, 2018 Share Posted March 20, 2018 wow u da slickster scientist Link to comment Share on other sites More sharing options...
Oozinator Posted March 20, 2018 Author Share Posted March 20, 2018 2 hours ago, travaldofan said: wow u da slickster scientist I am only pressing some buttons, the rest was done by Superdupe ^^ Link to comment Share on other sites More sharing options...
Oozinator Posted April 27, 2018 Author Share Posted April 27, 2018 Working in R2 for morbs too Link to comment Share on other sites More sharing options...
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