ConceptOfLove Posted February 13, 2018 Share Posted February 13, 2018 My friend has been working on a DST character mod and is having issues with the .tex files not updating when they update the pngs in exported. They tried to fix the sprite sheets manually (by editing them in PNG form and then converting them back to .tex) but everything that is changed is usually clipped. How could you go about fixing either of these issues (or both)? Link to comment https://forums.kleientertainment.com/forums/topic/87538-custom-character-creation-troubles/ Share on other sites More sharing options...
Andreasgamming Posted February 14, 2018 Share Posted February 14, 2018 How are they Compiling the tex files? I do know there is a size limit to sprites. and I do know certain art programs don't work with the autocompiler. Link to comment https://forums.kleientertainment.com/forums/topic/87538-custom-character-creation-troubles/#findComment-1004274 Share on other sites More sharing options...
K1NGT1GER609 Posted February 15, 2018 Share Posted February 15, 2018 (edited) Strange your converting pngs of a character then turning them to tex if im reading that right. Unless your doing the ancient way of making a character then avoiding cutoff of a character is downright difficult, but since you mention sprite then i'll say this editing the sprite files is highly not recommended since its more of a view of the character and you'll get better results editing the png's vs getting cutoff or unusual shifts in body parts. So using tex tool to create a character is a nuisance to say the least, I'd give the tip (don't think a lot of people know what I'm talking about) of finding the folder the pngs arent being recognized and re-edit them. Edited February 15, 2018 by K1NGT1GER609 Link to comment https://forums.kleientertainment.com/forums/topic/87538-custom-character-creation-troubles/#findComment-1004476 Share on other sites More sharing options...
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