MasterShake2003 Posted February 11, 2018 Share Posted February 11, 2018 I'm not sure, but this has probably been discussed ad nauseum, BUT.... Can't we get a hotfix that makes dupes favor tasks related to their jobs that are at the same priority as other tasks? Getting a dupe to provide algae to the deoxydizer is really ridiculous. Everyone in my colony is suffocating even though the deoxydizer is set at a nine they are still building and digging things at a 9. Also, can we get a tooltip on the jobs checklist that plainly lists what errands pertain to specific tasks? What falls into operate, tidy etc. I know the 1-5* priority was not what everyone liked but I feel we need some sort of happy medium eith the 1-9 priority plus dupes favoring errands related to their assigned jobs. Link to comment Share on other sites More sharing options...
Dujour Posted February 12, 2018 Share Posted February 12, 2018 I think that the complexities involved get so large so fast that the best use of their time is fixing it the right way, not hot fixing it. There's a work around to your situation where you select for yourself a priority setting that makes sense. My dig priorities are usually 6. My building priorities are usually 7. In other words I want to emphasize, in general, building priority over dig, and let them make their own calls for everything I rate 5, and I can do that using the priority feature as is. You can adapt and modify to suit your style and priorities. Link to comment Share on other sites More sharing options...
vovik Posted February 18, 2018 Share Posted February 18, 2018 uhh, problem is not in tasks, but in task distribution on jobs and tasks tied to buildings. There it lies, sweet and rocking all over players aand devs being blind to not see it. Devs should really play their game. Link to comment Share on other sites More sharing options...
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