pickleplayer Posted February 3, 2018 Share Posted February 3, 2018 I've always struggled to keep host and client animstates synced properly in my mods. But now, in an ironic twist, I'm trying to de-sync them, and I can't do it. As the host of the server, I want to be able to use inst:AnimState:HideSymbol("specificsymbol") to hide specific parts (but not all) of my character model ONLY on my end, not for other clients. That, and SetMultColour(), if possible. I know about SetClientSideBuildOverride(), but that's not really a good option for me here, because the reason I'm using HideSymbol in the first place is so that I don't need to change the build. Problem is, this is a client-only mod, with "all_clients_require_mod" set to false, so I can't just use netvars and make them re-show all the symbols (Right? I think?) Does anyone know any workarounds, or any places to study up on something like this? I can't think of any existing code that might do something similar. Link to comment Share on other sites More sharing options...
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