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A suggestion for a later game technology further down the tech tree would be hybrid technologies. As an example once electrolyser and gas filter are both researched a logical hybrid branch would be auto filtering electrolyser so it auto traps the hydrogen output and sends it down a pipe. It could include the filter power cost in the power requirements This would add more depth to the tree and simplify oxygen distribution setups once researched. Other examples would be auto filtering pumps with several outputs (liquid and gas), heater and water purifier technologies could lead to a sterilising purifier that destroys disease but outputs pure hot water.etc

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Uh uh uh! Maybe you could generally change buildings, which need liquids, to a point where they have a liquid intake that's just an optional choice.

Microbe mushers can be fueled manually with water (like now) but may have an intake.

Everything can be supplied manually but the actual consumption sets the degree of optimization. While a microbe musher on an existing piping network might be an overkill, a manually supplied shower would be the peak of suboptimal delivery. But you have at least a choice.

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